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Weapons: Difference between revisions

finished physical weapon abilities
(wip of abilities)
(finished physical weapon abilities)
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* '''Bows:''' Charge to variable strength by holding right click, and releasing when ready. Arrows fired can have their damage increased or have special effects added based on the Quiver placed in the offhand. Bow projectiles only reach their full damage and velocity when fully charged, but can be spam-fired at low strength to keep enemies back while you reposition or wait for assistance.
* '''Bows:''' Charge to variable strength by holding right click, and releasing when ready. Arrows fired can have their damage increased or have special effects added based on the Quiver placed in the offhand. Bow projectiles only reach their full damage and velocity when fully charged, but can be spam-fired at low strength to keep enemies back while you reposition or wait for assistance.
* '''Maces:''' Primary attack is a spherical AOE centered on the enemy hit. These attacks are affected by '''Blunt Power''' and '''Blunt  Rating'''. Blunt Power is the radius of the attack, and Blunt Rating is the percentage of the original attack's damage secondary targets take. For example, a Blunt Power of 3 indicates a radius of 3 blocks and a Blunt Rating of 30% means enemies not hit by your initial attack will take 30% of the attack's damage.
* '''Maces:''' Primary attack is a spherical AOE centered on the enemy hit. These attacks are affected by '''Blunt Power''' and '''Blunt  Rating'''. Blunt Power is the radius of the attack, and Blunt Rating is the percentage of the original attack's damage secondary targets take. For example, a Blunt Power of 3 indicates a radius of 3 blocks and a Blunt Rating of 30% means enemies not hit by your initial attack will take 30% of the attack's damage.
'''Rock and Awe:''' Maces possess '''Rock and Awe''', a unique spell that applies [[Slowness]] for a certain duration and uses [https://blockgame.piratesoftware.wiki/wiki/Stats#Offense Threat] to manipulate enemy aggression. Enemies hit with Rock and Awe will temporarily have the casting player placed at the top of their 'Threat List'. This will cause them to target that player until another player damages the enemy with Rock and Awe or another player deals enough damage to put themselves at the top of the enemy's Threat List.
'''Rock and Awe:''' Maces possess '''Rock and Awe''', a unique spell that applies [https://blockgame.piratesoftware.wiki/wiki/Stats#Weapon_Stats Slowness] for a certain duration and uses [https://blockgame.piratesoftware.wiki/wiki/Stats#Offense Threat] to manipulate enemy aggression. Enemies hit with Rock and Awe's spherical AOE will temporarily have the casting player placed at the top of their 'Threat List'. This will cause them to target that player until another player damages the enemy with Rock and Awe or another player deals enough damage to put themselves at the top of the enemy's Threat List.
  The primary attack AOE hit calculates knockback on secondary targets based on the knockback applied to the enemy hit by your initial attack. Take, for example, a group of three enemies. If you hit the enemy closest to you, they will be knocked away from you. The other two enemies hit by the blunt AOE will have the ''exact same'' knockback applied to them. This helps guardians effectively group enemies.
  The primary attack AOE hit calculates knockback on secondary targets based on the knockback applied to the enemy hit by your initial attack. Take, for example, a group of three enemies. If you hit the enemy closest to you, they will be knocked away from you. The other two enemies hit by the blunt AOE will have the ''exact same'' knockback applied to them. This helps guardians effectively group enemies.
 
* '''Swords:''' Swords possess three special effects: the primary attack has a cone-shaped AOE protruding from the player. It will damage enemies regardless of your swing cooldown, and will deal damage according to swing cooldown much like how bows gain more damage the closer they are to a full charge.
* '''Swords:''' Swords possess three special effects: the primary attack has a cone-shaped AOE protruding from the player. It will damage enemies regardless of your swing cooldown, but will deal damage according to swing cooldown.
'''Combo Attack:''' A 3-hit attack with about a 20 second cooldown that automatically activates when damaging an enemy with your primary attack. Combo Attack is single-target and does not have an AOE of its own.
'''Leap:''' By far the strongest ability of swords, Leap allows players to jump in the direction they are facing. This includes up or down, allowing players using leap to gain extraordinary height. Its only caveat is that the player ''must'' be grounded to use the ability. Attempting to use it while airborne will simply do nothing.
The Onion Sword does not possess the Combo Attack or Leap abilities. They are only present on the tiered equipment.  


==<u>Spells</u>==
==<u>Spells</u>==
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