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(Changes in: #Death #Hunger and Hydration #The Auction House #Towns #Nations #Midgard #First Steps #First Milestone) |
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In Blockgame, death is an inevitable aspect of your experience, manifesting in various forms, occasionally frustrating and at times comical. Whether you lose your head to the Envoy, succumb to starvation, or attempt to be a fish without gills or fly without wings, embrace the fact that death is an integral part of the game. | In Blockgame, death is an inevitable aspect of your experience, manifesting in various forms, occasionally frustrating and at times comical. Whether you lose your head to the Envoy, succumb to starvation, or attempt to be a fish without gills or fly without wings, embrace the fact that death is an integral part of the game. | ||
In Blockgame, you only drop items with the [[Butterfingers|Curse of Butterfingers]] upon death; all other items or items in your backpack are safe. Additionally, you lose '''5%''' of your current [[Currency|bank balance]] (physical [[Currency|coins]] are exempt) and further '''5%''' will be dropped in a Coin pouch at your location of death, along with losing '''50''' points of durability from all equipped weapons, armors, and tools. | In Blockgame, you only drop items with the [[Butterfingers|Curse of Butterfingers]] upon death; all other items or items in your backpack are safe. Additionally, you lose '''2.5%''' of your current [[Currency|bank balance]] (physical [[Currency|coins]] are exempt) and further '''2.5%''' (for a total of 5%) will be dropped in a Coin pouch at your location of death, along with losing '''50''' points of durability from all equipped weapons, armors, and tools. | ||
You will respawn at the last bed you slept in. | You will respawn at the last bed you slept in. | ||
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[[File:Potato_Cooking_Comp.png|center|thumb|400px|Comparison between different cooking methods for [[Raw Potato|Raw Potatoes]].]] | [[File:Potato_Cooking_Comp.png|center|thumb|400px|Comparison between different cooking methods for [[Raw Potato|Raw Potatoes]].]] | ||
While the player's Hunger Bar is full, they receive a significant [[Food#Buff|buff]] to all stats. Achieving this requires consuming food that provides hydration to prevent hunger from decreasing. Hydration acts as a buffer and second Hunger Bar alas with different prerequisites to fulfill. | |||
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[[File:Auction_House_GUI.png|right|thumb|250px|The Auction House Menu.]] | [[File:Auction_House_GUI.png|right|thumb|250px|The Auction House Menu.]] | ||
The Auction House is your go-to spot to trade with other players. You can access | The Auction House is your go-to spot to trade with other players. You can access it while you are in Midgrad, Yggdrasil or the Bazaar and sell anything you find out in the world. Use this to snag great deals, undercut rivals, and amass great wealth. While setting up an item to sell, you will have to pay a small fee of depending on your set price ('''5%''' of total sell value). You can often find players bartering or asking for specific items in the in-game chat, which will often result in that item being put up on the auction house. | ||
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|<code>/ah</code> | |<code>/ah</code> | ||
|Open the Auction House | |Open the Auction House | ||
|- | |- | ||
|<code>/ah search [ItemName]</code> | |<code>/ah search [ItemName]</code> | ||
|Search for a Item in the Auction House (also works with a part of the name) | |Search for a Item in the Auction House (also works with a part of the name) | ||
|- | |- | ||
|<code>/ah sell [Price]</code> | |<code>/ah sell [Price]</code> | ||
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===<u>Midgard</u>=== | ===<u>Midgard</u>=== | ||
<span style="font-size:75%">Main Article: ''[[Realms#Midgard|Midgard]]''</span> | <span style="font-size:75%">Main Article: ''[[Realms#Midgard|Midgard]]''</span>[[File:Midgard_Map_Xaero_low_res.png|thumb|right|200px|Map of Midgard.]] | ||
The realm of Midgard<ref>[https://en.wikipedia.org/wiki/Midgard Reference to Midgard in Norse mythology, the home of men]</ref> is bustling with player residents, featuring the central community hub known as [[Origin]], entrances to dungeons, and acting as the primary stage for large-scale nation warfare. | The realm of Midgard<ref>[https://en.wikipedia.org/wiki/Midgard Reference to Midgard in Norse mythology, the home of men]</ref> is bustling with player residents, featuring the central community hub known as [[Origin]], entrances to dungeons, and acting as the primary stage for large-scale nation warfare. | ||
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<span style="font-size:75%">Main Article: ''[[Towns & Nations]]''</span> | <span style="font-size:75%">Main Article: ''[[Towns & Nations]]''</span> | ||
To establish a place to store your plunder from [[Realms#Myrkheim|Myrkheim]] and unleash your creativity with magnificent monuments, free from the weekly [[Realms#Myrkheim|Myrkheim]] Reset, you must create a Town in [[Realms#Midgard|Midgard]]. A Town grants you ownership of a plot of land which you can govern according to your preferences. To claim a chunk as your own, you must possess a personal balance of $250, ensure it's not in close proximity to another town (you can use <code>/towny map hud</code> to detect claimed chunks), and, perhaps the most challenging prerequisite, have a name ready for your town. | To establish a place to store your plunder from [[Realms#Myrkheim|Myrkheim]] and unleash your creativity with magnificent monuments, free from the weekly [[Realms#Myrkheim|Myrkheim]] Reset, you must create a Town in [[Realms#Midgard|Midgard]]. A Town grants you ownership of a plot of land which you can govern according to your preferences. To claim a chunk as your own, you must possess a personal balance of $250, ensure it's not in close proximity (four chunks) to another town (you can use <code>/towny map hud</code> to detect claimed chunks), and, perhaps the most challenging prerequisite, have a name ready for your town. | ||
Once you've claimed a chunk, you can acquire nearby chunks for an additional $500 per chunk, either renting them out to other players or retaining them for yourself. After establishing your town, you must pay a 'Daily Upkeep' to prevent it from falling into ruins and disappearing. The 'Daily Upkeep' is deducted from your Town Bank, which is separate from your Personal Bank. To deposit funds into your Town Bank, use the command <code>/t deposit [DepositAmount]</code>. | Once you've claimed a chunk, you can acquire nearby chunks for an additional $500 per chunk, either renting them out to other players or retaining them for yourself. After establishing your town, you must pay a 'Daily Upkeep' to prevent it from falling into ruins and disappearing. The 'Daily Upkeep' is deducted from your Town Bank, which is separate from your Personal Bank. To deposit funds into your Town Bank, use the command <code>/t deposit [DepositAmount]</code>. | ||
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As mentioned earlier, each town begins with an initial limit of nine plots. Until you exceed this initial limit, your daily upkeep is capped at $50. Once you surpass the nine plots, each additional plot increases the upkeep by $5. | As mentioned earlier, each town begins with an initial limit of nine plots. Until you exceed this initial limit, your daily upkeep is capped at $50. Once you surpass the nine plots, each additional plot increases the upkeep by $5. | ||
If you wish to create an Outpost — a plot of land separate from your initial Town claim — for expansion, teleportation, or building a distinct structure at a location of your choice, you can certainly do so (you can use the command <code>/t claim outpost</code> to do so). Please note that an Outpost has its own limitations and rules. An Outpost does not increase your claimed chunk counter for Towns. Instead, there is a separate restriction on how many Outposts you can possess (you can check this information using the <code>/t</code> command). Additionally, an Outpost is significantly more expensive than a Town claim, costing $2500 from your Town bank. | |||
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<span style="font-size:75%">Main Article: ''[[Towns & Nations]]''</span> | <span style="font-size:75%">Main Article: ''[[Towns & Nations]]''</span> | ||
As the mayor of a Town, you have the authority to declare yourself as King and establish a Nation. A Nation is a coalition of towns, often united by a common goal, a specific role-playing element, or, more commonly, to ensure the safety and security of their members. Nations operate with their own Banks, distinct from those of individual towns. They have the power to bring towns under their wing, either through military force or diplomatic negotiations, initiate wars, and occupy other towns. | As the mayor of a Town, you have the authority to declare yourself as King and establish a Nation. A Nation is a coalition of towns, often united by a common goal, a specific role-playing element, or, more commonly, to ensure the safety and security of their members. Nations operate with their own Banks, distinct from those of individual towns. They have the power to bring towns under their wing, either through military force or diplomatic negotiations, initiate wars, and occupy other towns. To create a Nation, you need a balance of $5000. | ||
One of the main benefits of joining a Nation, especially in this Social Sandbox MMO, is the camaraderie between players, the ability to pool materials and items to achieve common goals, and access to an easy network for dungeoneering. Depending on the size of a Nation, it also increases the number of Outposts individual players can create and maintain. | |||
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After completing the Tutorial, you'll find yourself on the central platform of Yggdrasil. Here, Blockgame offers you the freedom to choose your next steps.<br> | After completing the Tutorial, you'll find yourself on the central platform of Yggdrasil. Here, Blockgame offers you the freedom to choose your next steps.<br> | ||
''Before we proceed further, I advise you, if you have not already done so, to deposit your initial [[Gold Brick|Gold Bricks]] into your personal bank for safekeeping (You can find detailed instructions on how to do this in the [[New & Returning Player Guide#Currency|Currency section]] of this guide.).''<br> | ''Before we proceed further, I advise you, if you have not already done so, to deposit your initial [[Gold Brick|Gold Bricks]] into your personal bank for safekeeping (You can find detailed instructions on how to do this in the [[New & Returning Player Guide#Currency|Currency section]] of this guide.).''<br> | ||
From Yggdrasil, you'll see transportation Gates to four other Realms: [[Realms#Myrkheim|Myrkheim]], [[Realms#Midgard|Midgard]], [[Realms#The_Bazaar|The Bazaar]], and The | From Yggdrasil, you'll see transportation Gates to four other Realms: [[Realms#Myrkheim|Myrkheim]], [[Realms#Midgard|Midgard]], [[Realms#The_Bazaar|The Bazaar]], and [[Leaderboard (Realm)|The Leaderboard]]. | ||
The Town of Origin, or simply [[Origin]], acts as the central player hub within the Realm of [[Realms#Midgard|Midgard]] in Blockgame. Take some time to interact (punch) with NPCs and explore their inventories. You may even want to craft some new tools at [[Miner Steve]] or [[Archaeologist Indy]], for example. Don't neglect picking up your [[Origin Daily Quest Token]] from the Chest located just outside [[Mayor McCheese|Mayor McCheese's]] Mansion while you're there. | |||
If you've had enough of Origin and want to adventure out into the wilds, head to [[Mayor McCheese]]. Behind our Mayor, you will find a Portal that will send you back to Yggdrasil. Now head straight to the Myrkheim portal. After a brief moment, you'll arrive at the Myrkheim Spawn platform. Depending on the day, Myrkheim may be freshly generated or already modified by other players. Note that the Spawn platform is protected from interference and PvP activities, so you'll need to venture beyond it to progress. Your initial goal should be to locate structures like Villages, Ruined Portals, or Alchemist Homes, which offer valuable resources as well as gold. | |||
If this is your first time visiting Myrkheim, you will be provided with an [[Unstable Teleportation Crystal - Myrkheim]]. This Crystal can be used to teleport you far away from the initial Spawn platform and should help you avoid the dangers that lurk around the Myrkheim Spawn-structure. | |||
Once your inventory is stocked with treasures, or at least some gold and materials, return to Yggdrasil or Origin. To do so, you have to travel to the initial Spawn-structure in Myrkheim again and use one of the four portals provided. Later in the game, you can construct your own portal with Obsidian and use it to escape Myrkheim. After traversing through a portal, you will spawn at your last location in Midgard. If you've never been there, you will spawn in the Town of Origin. | Once your inventory is stocked with treasures, or at least some gold and materials, return to Yggdrasil or Origin. To do so, you have to travel to the initial Spawn-structure in Myrkheim again and use one of the four portals provided. Later in the game, you can construct your own portal with Obsidian and use it to escape Myrkheim. After traversing through a portal, you will spawn at your last location in Midgard. If you've never been there, you will spawn in the Town of Origin. | ||
Next, consider creating or joining a Town to store your newfound treasures from Myrkheim. To join a town, inquire in the in-game chat or on Discord in the Blockgame channels. To create a town, venture out from Origin in search of a suitable location. Note that with the current number of players, it may take traveling a considerable distance from Origin before you can find a spot you like. Use the <code>/towny map</code> command to find available plots. Once you've found a spot, create your town with <code>/t new [TownName]</code>. Set up chests to store your loot and maybe even some crafting stations and furnaces. Don't forget that after establishing your town, you can warp back to it with <code>/t spawn</code>. | |||
Next, consider creating or joining a Town to store your newfound treasures from Myrkheim. To join a town, inquire in the in-game chat or on Discord in the Blockgame channels. To create a town, venture out from Origin in search of a suitable location. Note that with the current | |||
At this stage, the Realms are yours to explore. While I'll suggest some goals in the next sections, remember that as a Social Sandbox MMO, Blockgame offers you the freedom to pursue your own objectives, or even choose not to pursue any at all. It's important to set your own goals and work towards achieving them. | At this stage, the Realms are yours to explore. While I'll suggest some goals in the next sections, remember that as a Social Sandbox MMO, Blockgame offers you the freedom to pursue your own objectives, or even choose not to pursue any at all. It's important to set your own goals and work towards achieving them. | ||
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After completing these steps, you should feel prepared to take on the first Dungeon, [[Sunken Cells]]. [[Sunken Cells]] serves as the beginner Dungeon in Blockgame, typically recommended for players at level 10. However, you have the flexibility to embark on dungeon conquests whenever you feel ready, regardless of your current level. To locate the Dungeon, pay a visit to [[Hunter Hanzo]] in [[Origin]] and acquire the [[Raid Supplies - Sunken Cells]]. These supplies include a compass that guides you towards the Dungeon Entrance. | After completing these steps, you should feel prepared to take on the first Dungeon, [[Sunken Cells]]. [[Sunken Cells]] serves as the beginner Dungeon in Blockgame, typically recommended for a group of 4 players at level 10+ with at least Tier II Armor. However, you have the flexibility to embark on dungeon conquests whenever you feel ready, regardless of your current level. To locate the Dungeon, pay a visit to [[Hunter Hanzo]] in [[Origin]] and acquire the [[Raid Supplies - Sunken Cells]]. These supplies include a compass that guides you towards the Dungeon Entrance. | ||
Armed with these provisions, you'll be well-equipped for the challenges ahead, allowing for some margin of error along the way. | Armed with these provisions, you'll be well-equipped for the challenges ahead, allowing for some margin of error along the way. |