Early Access 1.0.58: Difference between revisions

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(Created page with "{{Patch Note | title = Early Access 1.0.58 | image = Site-community-image.png | caption = | release_date = July 24rd 2024 | previous_version = Early Access 1.0.57 | next_version = Early Access 1.0.59 }} <!-- Just copy&paste the older patch notes in, has to be compiled later --><!-- == Content1 == == Content2 == == Content3 == == Content4 == -->==Raw Patch Notes== '''Official Client Mod:''' https://github.com/jb0s/blockgame-enhanced/releases '''Official Fe...")
 
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Old: <code>Base * (Class Damage + All Damage + PVE/PVP Damage + Backstab Damage) = Outgoing Damage</code><br>
Old: <code>Base * (Class Damage + All Damage + PVE/PVP Damage + Backstab Damage) = Outgoing Damage</code><br>
New: <code>Base * Class Damage * All Damage * PVE/PVP Damage * Backstab Damage = Outgoing Damage</code>
New: <code>Base * Class Damage * All Damage * PVE/PVP Damage * Backstab Damage = Outgoing Damage</code>
For the non math nerds.<br>
If you had the following stats.<br>
10 Base Damage<br>
115% Class Damage<br>
15% All Damage<br>
50% PVP Damage<br>
10% Backstab Damage<br>
You would get the following outcomes<br>
Old: <code>10 * (1.15 + 0.15 + 0.5 + 0.1) = 29</code><br>
New: <code>10 * 2.15 * 1.15 * 1.5 * 1.1 = 40.796</code><br>


[[Category:Patch Notes]]
[[Category:Patch Notes]]

Latest revision as of 07:01, 24 July 2024

Early Access 1.0.58
Patch Note Details
Release Date: July 24rd 2024
Previous Version: Early Access 1.0.57
Next Version: Early Access 1.0.59

Raw Patch Notes

Official Client Mod:

https://github.com/jb0s/blockgame-enhanced/releases

Official Features Page:

https://blockgame.info/features/

Content Changes

-PVP Damage from all Runecarving and Gear has been reduced by 50%.


Bug Fixes

-Outgoing Damage Calculations are now fully multiplicative among all sources.

Previously your All Damage, Class Damage, and PVE/PVP Damage added together and modified the base.
This was never intended to be this way and modifiers should have been multiplicative.
Old: Base * (Class Damage + All Damage + PVE/PVP Damage + Backstab Damage) = Outgoing Damage
New: Base * Class Damage * All Damage * PVE/PVP Damage * Backstab Damage = Outgoing Damage

For the non math nerds.
If you had the following stats.
10 Base Damage
115% Class Damage
15% All Damage
50% PVP Damage
10% Backstab Damage
You would get the following outcomes
Old: 10 * (1.15 + 0.15 + 0.5 + 0.1) = 29
New: 10 * 2.15 * 1.15 * 1.5 * 1.1 = 40.796