Early Access 1.0.58: Difference between revisions
(Created page with "{{Patch Note | title = Early Access 1.0.58 | image = Site-community-image.png | caption = | release_date = July 24rd 2024 | previous_version = Early Access 1.0.57 | next_version = Early Access 1.0.59 }} <!-- Just copy&paste the older patch notes in, has to be compiled later --><!-- == Content1 == == Content2 == == Content3 == == Content4 == -->==Raw Patch Notes== '''Official Client Mod:''' https://github.com/jb0s/blockgame-enhanced/releases '''Official Fe...") |
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Old: <code>Base * (Class Damage + All Damage + PVE/PVP Damage + Backstab Damage) = Outgoing Damage</code><br> | Old: <code>Base * (Class Damage + All Damage + PVE/PVP Damage + Backstab Damage) = Outgoing Damage</code><br> | ||
New: <code>Base * Class Damage * All Damage * PVE/PVP Damage * Backstab Damage = Outgoing Damage</code> | New: <code>Base * Class Damage * All Damage * PVE/PVP Damage * Backstab Damage = Outgoing Damage</code> | ||
For the non math nerds.<br> | |||
If you had the following stats.<br> | |||
10 Base Damage<br> | |||
115% Class Damage<br> | |||
15% All Damage<br> | |||
50% PVP Damage<br> | |||
10% Backstab Damage<br> | |||
You would get the following outcomes<br> | |||
Old: <code>10 * (1.15 + 0.15 + 0.5 + 0.1) = 29</code><br> | |||
New: <code>10 * 2.15 * 1.15 * 1.5 * 1.1 = 40.796</code><br> | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] |
Latest revision as of 07:01, 24 July 2024
Early Access 1.0.58 | |
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Patch Note Details | |
Release Date: | July 24rd 2024 |
Previous Version: | Early Access 1.0.57 |
Next Version: | Early Access 1.0.59 |
Raw Patch Notes
Official Client Mod:
https://github.com/jb0s/blockgame-enhanced/releases
Official Features Page:
https://blockgame.info/features/
Content Changes
-PVP Damage from all Runecarving and Gear has been reduced by 50%.
Bug Fixes
-Outgoing Damage Calculations are now fully multiplicative among all sources.
Previously your All Damage, Class Damage, and PVE/PVP Damage added together and modified the base.
This was never intended to be this way and modifiers should have been multiplicative.
Old: Base * (Class Damage + All Damage + PVE/PVP Damage + Backstab Damage) = Outgoing Damage
New: Base * Class Damage * All Damage * PVE/PVP Damage * Backstab Damage = Outgoing Damage
For the non math nerds.
If you had the following stats.
10 Base Damage
115% Class Damage
15% All Damage
50% PVP Damage
10% Backstab Damage
You would get the following outcomes
Old: 10 * (1.15 + 0.15 + 0.5 + 0.1) = 29
New: 10 * 2.15 * 1.15 * 1.5 * 1.1 = 40.796