Weapons

Weapons are essential tools in Blockgame, not just for defense but also for gaining a strategic advantage in different situations. These powerful tools play a key role in combat, helping players fend off enemies, creatures and sometimes even wild Penguins.

In addition to their combat functionalities, Weapons in Blockgame possess unique attributes that extend beyond the realm of conventional game mechanics. Much like their Tool counterparts, these weapons exhibit diverse stats that directly influence your effectiveness in battles. From damage output to attack speed, each weapon attribute contributes to the overall success of your combat endeavors.

To further customize and optimize your Weapons, most of them come with one or more Rune Slots. These slots allow you to inscribe powerful Runes, enhancing the performance of your Weapons.


Corrupted Weapons

Weapons can drop as Corrupted Weapon, offering a viable alternative to normal crafted Weapon. Corrupted weapon comes with the 'Curse of Butterfingers', meaning that upon the player's death, the gear will be dropped at the location of death. Additionally, Corrupted Weapons reduces Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Weapons can roll with uncommon stats for their Gear Class and are easily acquired making it a valuable commodity.

 
Corrupted weapon in comparison to normal weapon.


Weapon Prefix

Occasionally, when crafting a Weapon or encountering a Corrupted Weapon, they may come with a prefix such as "Blessed". These prefixes indicate that you've had a stroke of luck and acquired a slightly enhanced version of the base Weapon.

 
Comparison between weapons with and without prefix.


Primary Weapons

Physical Weapons

Among the array of Primary Weapons, Physical Weapons reign supreme for their direct and tangible impact on the battlefield. From the swift strikes of a sword to the piercing accuracy of a bow, and the brute force of a mace, these weapons offer a diverse range of combat styles to suit every adventurer's preference and playstyle.

Name Rarity Stats Vendor
  Strong Bow Common
  • Attack Damage: +9-11
  • Critical Chance: +5.4-6.6%
  • Critical Power: +21.6-26.4%
  • Projectile Damage: 5.4-6.6
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
  Skeletal Bow Uncommon
  • Attack Damage: +13.5-16.5
  • Critical Chance: +6.3-7.7%
  • Critical Power: +25.2-30.8%
  • Projectile Damage: 10.8-13.2
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
  Unsettling Bow Rare
  • Attack Damage: +18-22
  • Critical Chance: +7.2-8.8%
  • Critical Power: +28.8-35.2%
  • Projectile Damage: 16.2-19.8
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
  Piggly Wiggly Bow Rare
  • Attack Damage: +22.5-27.5
  • Critical Chance: +8.1-9.9%
  • Critical Power: +32.4-39.6%
  • Projectile Damage: 21.6-26.4
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
  Bow of Satet Epic
  • Attack Damage: +27-33
  • Critical Chance: +9-11%
  • Critical Power: +36-44%
  • Projectile Damage: 27-33
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
Name Rarity Stats Vendor
  Wooden Cudgel Common
  • Block Cooldown Reduction: +2.2-2.8%
  • Health Regeneration: +0-0.1
  • Attack Damage: +7.2-8.8
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
  Copper Mace Uncommon
  • Block Cooldown Reduction: +4.5-5.5%
  • Health Regeneration: +0.1-0.1
  • Attack Damage: +9.9-12.1
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
  Unsettling Smacker Rare
  • Block Cooldown Reduction: +6.8-8.2%
  • Health Regeneration: +0.1-0.2
  • Attack Damage: +12.6-15.4
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
  Bloodsnout Bonker Rare
  • Block Cooldown Reduction: +9-11%
  • Health Regeneration: +0.2-0.2
  • Attack Damage: +15.3-18.7
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
  Flail of Maahes Epic
  • Block Cooldown Reduction: +11.2-13.8%
  • Health Regeneration: +0.2-0.3
  • Attack Damage: +18.9-23.1
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
Name Rarity Stats Vendor
  Onion Sword Common
  • Attack Damage: +6
  • Attack Speed: 1
  • Critical Chance: +5%
  • Critical Power: +20%
-
  Cactus Sword Common
  • Attack Damage: +7.2-8.8
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
  Stone Sword Uncommon
  • Attack Damage: +9.9-12.1
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
  Unsettling Blade Rare
  • Attack Damage: +12.6-15.4
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
  Bloodsnout Blade Rare
  • Attack Damage: +15.3-18.7
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
  Blade of Montu Epic
  • Attack Damage: +18.9-23.1
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy


Spells

Within the realm of Spells, two distinct paths emerge: Spellcraftings, which are the intricate spells crafted by Mages, and Thaumaturgies, sacred spells wielded by Healers. Each path offers unique abilities and approaches to mastering the arcane, providing adventurers with a diverse array of options for shaping their destiny.

Spellcraftings

For those attuned to the arcane energies of the cosmos, Spellcraftings represent the culmination of years of study and practice. These intricate spells are meticulously crafted to harness the raw power of magic, allowing Mages to wield formidable forces with precision and mastery, shaping reality to their will and unleashing devastating effects upon their enemies.

Name Rarity Stats Vendor
  Pressure Wave I Common
  • Damage: 3.2
  • Cooldown: 10
  • Force: 6
  • Angle: 59.6
Spellcrafter Sally
  Pressure Wave II Common
  • Damage: 6.4
  • Cooldown: 10
  • Force: 6.3
  • Angle: 58.9
Spellcrafter Sally
  Pressure Wave III Uncommon
  • Damage: 9
  • Cooldown: 10
  • Force: 7.3
  • Angle: 56.8
Spellcrafter Sally
  Pressure Wave IV Rare
  • Damage: 12.6
  • Cooldown: 10
  • Force: 6.5
  • Angle: 57.7
Spellcrafter Sally
  Pressure Wave V Rare
  • Damage: 15.7
  • Cooldown: 10
  • Force: 8
  • Angle: 61.5
Spellcrafter Sally
  Pressure Wave VI Epic
  • Damage: 17.8
  • Cooldown: 10
  • Force: 7.5
  • Angle: 62.5
Spellcrafter Sally
Name Rarity Stats Vendor
  Collapsing Earth I Common
  • Damage: 6
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
  Collapsing Earth II Common
  • Damage: 9
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
  Collapsing Earth III Uncommon
  • Damage: 12
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
  Collapsing Earth IV Rare
  • Damage: 15
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
  Collapsing Earth V Rare
  • Damage: 18
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
  Collapsing Earth VI Epic
  • Damage: 21
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally


Thaumaturgies

In the hands of devoted healers, Thaumaturgies embody divine grace and restoration. Drawing upon heavenly blessings, Thaumaturgies are sacred spells infused with the power to heal wounds, cleanse afflictions, and strengthen allies with renewed vitality. As the epitome of compassion and empathy, Healers use Thaumaturgies to offer hope and comfort to those in need, ensuring that light prevails over darkness. However, there are instances where they wield their powers to drain the life from enemies after cursing them with various afflictions. Life and death are just two sides of the same coin.

Name Rarity Stats Vendor
  Regeneration I (Spell) Common
  • Cooldown: 20
  • Duration: 20
  • Heal: 9
Thaumaturge Gregory
  Regeneration II (Spell) Common
  • Cooldown: 20
  • Duration: 20
  • Heal: 14.2
Thaumaturge Gregory
  Regeneration III (Spell) Uncommon
  • Cooldown: 20
  • Duration: 20
  • Heal: 19.7
Thaumaturge Gregory
  Regeneration IV (Spell) Rare
  • Cooldown: 20
  • Duration: 20
  • Heal: 23.1
Thaumaturge Gregory
  Regeneration V (Spell) Rare
  • Cooldown: 20
  • Duration: 20
  • Heal: 30
Thaumaturge Gregory
  Regeneration VI (Spell) Epic
  • Cooldown: 20
  • Duration: 20
  • Heal: 33.5
Thaumaturge Gregory
Name Rarity Stats Vendor
  Ring of Mercy I Common
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 2.7
  • Bless Duration: 3
  • Bless Strength: 1
Thaumaturge Gregory
  Ring of Mercy II Common
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 6.5
  • Bless Duration: 3
  • Bless Strength: 2
Thaumaturge Gregory
  Ring of Mercy III Uncommon
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 9.4
  • Bless Duration: 3
  • Bless Strength: 3
Thaumaturge Gregory
  Ring of Mercy IV Rare
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 11.6
  • Bless Duration: 3
  • Bless Strength: 5
Thaumaturge Gregory
  Ring of Mercy V Rare
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 14.7
  • Bless Duration: 3
  • Bless Strength: 5
Thaumaturge Gregory
  Ring of Mercy VI Epic
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 19.3
  • Bless Duration: 3
  • Bless Strength: 5
Thaumaturge Gregory
Name Rarity Stats Vendor
  Corruption I Common
  • Damage: 2.9
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
  Corruption II Common
  • Damage: 5.6
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
  Corruption III Uncommon
  • Damage: 9.3
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
  Corruption IV Rare
  • Damage: 12.5
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
  Corruption V Rare
  • Damage: 14.6
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
  Corruption VI Epic
  • Damage: 17.5
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory


Offhands

Offhand items, such as Totems, Wards, or Quivers, serve as specialized tools to elevate your combat capabilities even further. These unique items act as perfect companions to their corresponding Primary Counterparts, working in harmony to maximize your deadliness on the battlefield. Whether providing additional protection, enhancing your ranged capabilities, or offering unique buffs, offhand items play a crucial role in shaping your overall combat strategy and ensuring you're well-equipped for any encounter in the expansive world of Blockgame.

Name Rarity Stats Vendor
  Cactus Pokestick Common
  • Weapon Damange: +5.4-6.6%
  • Knockback Resistance: +4.5-5.5%
  • Movement Speed: +3.3%
Warrior Willy
  Tiny Moai Head Uncommon
  • Weapon Damange: +10.8-13.2%
  • Knockback Resistance: +9-11%
  • Movement Speed: +6.6%
Warrior Willy
  Unsettling Fetish Rare
  • Weapon Damange: +16.2-19.8%
  • Knockback Resistance: +13.5-16.5%
  • Movement Speed: +9.9%
Warrior Willy
  Bacon Plush Rare
  • Weapon Damange: +21.6-26.4%
  • Knockback Resistance: +18-22%
  • Movement Speed: +13.2%
Warrior Willy
  Anhk of Montu Epic
  • Weapon Damange: +27-33%
  • Knockback Resistance: +22.5-27.5%
  • Movement Speed: +13.5-16.5%
Warrior Willy
Name Rarity Stats Vendor
  Onion Ward Common
  • Defense: +4
  • Block Power: +10%
  • Block Rating: +10%
  • Health: +3
-
  Wooden Ward Common
  • Defense: +5.4-6.6
  • Block Power: +11.2-13.8%
  • Block Rating: +11.2-13.8%
  • Health: +4.5-5.5%
Guardian Armand
  Copper Ward Uncommon
  • Defense: +10.8-13.2
  • Block Power: +13.5-16.5%
  • Block Rating: +13.5-16.5%
  • Health: +9-11%
Guardian Armand
  Bone Ward Rare
  • Defense: +16.2-19.8
  • Block Power: +15.8-19.2%
  • Block Rating: +15.8-19.2%
  • Health: +13.5-16.5%
Guardian Armand
  Bloodsnout Barrier Rare
  • Defense: +21.6-26.4
  • Block Power: +18-22%
  • Block Rating: +18-22%
  • Health: +18-22%
Guardian Armand
  Bulwark of Maahes Epic
  • Defense: +27-33
  • Block Power: +20.2-24.8%
  • Block Rating: +20.2-24.8%
  • Health: +22.5-27.5%
Guardian Armand
Name Rarity Stats Vendor
  Cauterizing Rod Common
  • Attack Damage: +7.2-8.8
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Thaumaturge Gregory
  Guiding Light Uncommon
  • Attack Damage: +9.9-12.1
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Thaumaturge Gregory
  Spirit Brand Rare
  • Attack Damage: +12.6-15.4
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Thaumaturge Gregory
  Soul Caller Rare
  • Attack Damage: +15.3-18.7
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Thaumaturge Gregory
  Anhk of Heka Epic
  • Attack Damage: +18.9-23.1
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Thaumaturge Gregory
Name Rarity Stats Vendor
  Flint Arrows Common
  • Projectile Damage: +9-11%
Bowyer Brent
  Serrated Arrows Uncommon
  • Projectile Damage: +18-22%
Bowyer Brent
  Poison Arrows Rare
  • Poison
  • Duration: 4
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
  Rotten Arrows Rare
  • Wither
  • Duration: 4
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
  Tacky Arrows Rare
  • Slow
  • Duration: 4
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
  Burning Arrows Rare
  • Burn
  • Duration: 4
  • Cooldown: 0
Burning Arrows
Bowyer Brent
  Venomous Arrows Epic
  • Poison
  • Duration: 8
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
  Horrifying Arrows Epic
  • Wither
  • Duration: 8
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
  Sticky Arrows Epic
  • Slow
  • Duration: 8
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
  Arrows of Satet Epic
  • Burn
  • Duration: 8
  • Cooldown: 0
Bowyer Brent
Name Rarity Stats Vendor
  Encapsulated Gale Common
  • Magic Damage: +5.4-6.6%
  • Fall Damage Reduction: +4.5-5.5%
Spellcrafter Sally
  Condensed Slime Uncommon
  • Magic Damage: +10.8-13.2%
  • Fall Damage Reduction: +9-11%
Spellcrafter Sally
  Unsettling Focus Rare
  • Magic Damage: +16.2-19.8%
  • Fall Damage Reduction: +13.5-16.5%
Spellcrafter Sally
  Bloodsnout Magi Cream Rare
  • Magic Damage: +21.6-26.4%
  • Fall Damage Reduction: +18-22%
Spellcrafter Sally
  Flame of Djedi Epic
  • Magic Damage: +27-33%
  • Fall Damage Reduction: +22.5-27.5%
Spellcrafter Sally


See also