Early Access 1.0.66

Revision as of 22:23, 6 November 2024 by Nelas (talk | contribs) (Created page with "{{Patch Note | title = Early Access 1.0.66 | image = Site-community-image.png | caption = | release_date = November 6th 2024 | previous_version = Early Access 1.0.65 | next_version = Early Access 1.0.67 }} '''Official Client Mod:''' https://github.com/jb0s/blockgame-enhanced/releases '''Official Features Page:''' https://blockgame.info/features/ === New Content === -Alchemy gear has been introduced on the Potion Seller. This gear should allow better levelin...")
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Official Client Mod:

Early Access 1.0.66
Patch Note Details
Release Date: November 6th 2024
Previous Version: Early Access 1.0.65
Next Version: Early Access 1.0.67

https://github.com/jb0s/blockgame-enhanced/releases

Official Features Page:

https://blockgame.info/features/

New Content

-Alchemy gear has been introduced on the Potion Seller.

This gear should allow better leveling for Alchemists. It's definitely not easy to craft so good luck!

-Combat Elixirs can now be crafted at the Alchemist Shop.

These elixirs give powerful multiplicative buffs for 30 minutes. They aren't easy to craft but they pack a lot of punch. Have fun!

-Thanksgiving has begun!

Brilliant Plumage can now drop from any profession or monster kill. Dungeon Bosses will generally drop more than other sources. There is a portal in Origin that will take you to a Thanksgiving world to use these.


Content Changes

-Halloween is now over.
-Christmas will not begin until December.
-Hunting EXP has been increased from all sources.
-Hex has been added as a buff category.
-Elixir has been added as a buff category.
-All Holiday Foods have been updated.

Each now has a bonus stat that is unique to it. This should make food optimization more diverse.

-All Role Gear now gives multiplicative damage instead of additive.

A strange meta was forming where players only wore Guardian gear. This is because Role Damage was being applied additively from set bonuses. Over time Role Gear effectively became irrelevant to your damage output. This should make Role Gear powerful no matter what your gear looks like.

-All Profession Gear now gives multiplicative Profession EXP instead of additive.

This should ensure that Profession Gear is always the best thing to wear for professions. There was a potential for well runecarved crafted gear to out-perform profession gear otherwise. This should now be impossible.


Bug Fixes

-Dying in the Leaderboard world no longer causes item loss.
-Plum Jam no longer costs an inconsistent amount of Coin to craft.
-Buttons in the Arena starting room can now be used.
-You can now /warp out of the Arena.
-Healing potions now have proper rarity levels.
-Death Tax is now properly deducted in the Arena.
-Alchemy EXP on items is now properly displayed.
-Hunting EXP on items is now properly displayed.
-Repair Powder of Rare and Epic quality now costs the correct amount of coin.
-T4 Herbalism gear now all correctly requires Tough Roots to craft.


Upcoming Content

-Investigating Counter-Play options for large guilds.

Right now there is very little way to counter massive guilds. They can stack materials with impunity and there is no way to get around this. I am investigating ways to let players push back on this. Might try some things with chest locking mechanics in Midgard first.

-Working on War Supply generation.

There was a recent update that let us have multiple of the same resource. Unfortunately this was not implemented correctly and is not working as a result. I will be putting in another request to get this fixed.