Revision as of 23:24, 9 October 2024 by Neglex(talk | contribs)(removed mention to curse of butterfingers and replaced it with a mention to all corrupt weapon lore referring to being 'Touched by Loki' + reduces -> reduce)
Weapons are essential tools in Blockgame, not just for defense but also for gaining a strategic advantage in different situations. These powerful tools play a key role in combat, helping players fend off enemies, creatures and sometimes even wild Penguins.
In addition to their combat functionalities, Weapons in Blockgame possess unique attributes that extend beyond the realm of conventional game mechanics. Much like their Tool counterparts, these weapons exhibit diverse stats that directly influence your effectiveness in battles. From damage output to attack speed, each weapon attribute contributes to the overall success of your combat endeavors.
To further customize and optimize your Weapons, most of them come with one or more Rune Slots. These slots allow you to inscribe powerful Runes, enhancing the performance of your Weapons.
Weapons can drop as Corrupted Weapon, offering a viable alternative to normal crafted Weapon. Corrupted weapons have been touched by Loki, and will be dropped on death. Additionally, Corrupted Weapons reduce Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Weapons can roll with normally unobtainable stats for their Gear Class and are easily acquired making it a valuable commodity.
Weapon Prefix
Occasionally, when crafting a Weapon or encountering a Corrupted Weapon, they may come with a prefix such as "Blessed". These prefixes indicate that you've had a stroke of luck and acquired a slightly enhanced version of the base Weapon.
Primary Weapons
Physical Weapons
Among the array of Primary Weapons, Physical Weapons reign supreme for their direct and tangible impact on the battlefield. From the swift strikes of a sword to the piercing accuracy of a bow, and the brute force of a mace, these weapons offer a diverse range of combat styles to suit every adventurer's preference and playstyle.
Bows: Charge to variable strength by holding right click, and releasing when ready. Arrows fired can have their damage increased or have special effects added based on the Quiver placed in the offhand. Bow projectiles only reach their full damage and velocity when fully charged, but can be spam-fired at low strength to keep enemies back while you reposition or wait for assistance.
Maces: Primary attack is a spherical AOE centered on the enemy hit. These attacks are affected by Blunt Power and Blunt Rating. Blunt Power is the radius of the attack, and Blunt Rating is the percentage of the original attack's damage secondary targets take. For example, a Blunt Power of 3 indicates a radius of 3 blocks and a Blunt Rating of 30% means enemies not hit by your initial attack will take 30% of the attack's damage.
Rock and Awe: Maces possess Rock and Awe, a unique spell that applies Slowness for a certain duration and uses Threat to manipulate enemy aggression. Enemies hit with Rock and Awe's spherical AOE will temporarily have the casting player placed at the top of their 'Threat List'. This will cause them to target that player until another player damages the enemy with Rock and Awe or another player deals enough damage to put themselves at the top of the enemy's Threat List.
The primary attack AOE hit calculates knockback on secondary targets based on the knockback applied to the enemy hit by your initial attack. Take, for example, a group of three enemies. If you hit the enemy closest to you, they will be knocked away from you. The other two enemies hit by the blunt AOE will have the exact same knockback applied to them. This helps guardians effectively group enemies.
Swords: Swords possess three special effects: the primary attack has a cone-shaped AOE protruding from the player. It will damage enemies regardless of your swing cooldown, and will deal damage according to swing cooldown much like how bows gain more damage the closer they are to a full charge.
Combo Attack: A 3-hit attack with about a 20 second cooldown that automatically activates when damaging an enemy with your primary attack. Combo Attack is single-target and does not have an AOE of its own.
Leap: By far the strongest ability of swords, Leap allows players to jump in the direction they are facing. This includes up or down, allowing players using leap to gain extraordinary height. Its only caveat is that the player must be grounded to use the ability. Attempting to use it while airborne will simply do nothing.
The Onion Sword does not possess the Combo Attack or Leap abilities. They are only present on the tiered equipment.
Spells
Within the realm of Spells, two distinct paths emerge: Spellcraftings, which are the intricate spells crafted by Mages, and Thaumaturgies, sacred spells wielded by Healers. Each path offers unique abilities and approaches to mastering the arcane, providing adventurers with a diverse array of options for shaping their destiny.
Spellcraftings
For those attuned to the arcane energies of the cosmos, Spellcraftings represent the culmination of years of study and practice. These intricate spells are meticulously crafted to harness the raw power of magic, allowing Mages to wield formidable forces with precision and mastery, shaping reality to their will and unleashing devastating effects upon their enemies.
Firebolt/Bottle of Lava: These spells fire a projectile that deals damage, apply knockback, and the Ignite effect on hit. The latter applies fire damage for a short duration. It can be put out using water or rain, weakening this spell slightly under those conditions. The primary damage of the spell is unaffected.
Frostbolt/Bottle of Frost: These spells fire a projectile that deals damage and applies Slowness on hit, but deals no knockback.
Pressure Wave/Bottle of Gusts: These spells cast a trapezoidal AOE in front of the player in the direction you are facing. This AOE deals damage and applies very strong knockback at an upward angle to enemies hit. This can result in additional fall damage being dealt to your targets, however it will not launch enemies normally immune to knockback such as Krognar.
Collapsing Earth/Bottle of Dirt: These spells cast a circular AOE on the surface of any targeted block that deals equal damage to enemies hit. While not indicated by the spell, the cast range is roughly 50 blocks.
Note that Collapsing Earth's AOE is very short and will likely miss jumping enemies or enemies standing a block above the spell's cast location.
Thaumaturgies
In the hands of devoted healers, Thaumaturgies embody divine grace and restoration. Drawing upon heavenly blessings, Thaumaturgies are sacred spells infused with the power to heal wounds, cleanse afflictions, and strengthen allies with renewed vitality. As the epitome of compassion and empathy, Healers use Thaumaturgies to offer hope and comfort to those in need, ensuring that light prevails over darkness. However, there are instances where they wield their powers to drain the life from enemies after cursing them with various afflictions. Life and death are just two sides of the same coin.
Life Drain: This spell casts a hitscan beam that deals damage and restores health to the caster on hit. Life Drain can bounce off of walls a total of 3 times before terminating on the fourth collision with a block. Life Drain's self-heal is affected by Thaumaturgy Power.
Flash Heal: Flash Heal is one of two spells that may only be cast on players you share a party with. When cast, the target is healed for a certain health value. Flash Heal's range is roughly 50 blocks and cannot be cast through walls, but can be cast through any non-player entities blocking your line of sight.
Regeneration: Not to be confused with the vanilla Minecraft effect regeneration, this is the second of two spells that may only be cast on players you share a party with. When cast, the target is healed for a total health value over a 20 second duration. It has the same range and line of sight check properties as Flash Heal.
When using Flash Heal and Regeneration: if multiple party members are lined up with your crosshair, it will always target the player closest to you regardless of their health. Remember to position yourself in a manner that allows you to heal as many party members as possible.
Ring of Mercy: Ring of Mercy is a powerful healing spell with a long cooldown. It can be cast on any surface within a 50 block range. The initial cast places a circular AOE on the ground that heals all party members, including the caster, for an initial heal value and applies a level of regeneration for a few seconds afterwards. The level of regeneration is based on the tier of the item (for example, a Tier 3 Ring of Mercy will apply Regeneration 3).
Corruption: A spell with identical cast properties to Collapsing Earth but deals thaumaturgy-based damage and applies a Curse to affected targets. Curse Deals some damage over time and applies Weakness I for its entire duration.
Note that Corruption and Ring of Mercy's AOE is very short and will likely miss jumping enemies or enemies standing a block above the spell's cast location.
Legendary Weapons
Legendary weapons stand apart, revered not just for their unparalleled craftsmanship but also for the mystical powers they possess. To wield such a weapon signifies that its bearer has faced formidable adversaries and emerged victorious time and time again, or perhaps was so fortunate that now their enemies and companions bled from sheer resentment.
Cinders Firebrand: Functionally identical to a Tier 5 Firebolt spell that has rolled a prefix adding +10% Magic Damage. Displays a visual effect of ember particles circling the player while held.
Krognar's Cleaver: In combat, functionally identical to a Tier 5 Sword that has rolled a prefix adding +3 Attack Damage. A special property held by the Cleaver is that it is both an axe and a sword: in combat it functions like every other crafted sword, but you may use it to break blocks normally requiring an axe. Displays a visual effect of blood particles circling the player while held.
Offhands
Offhand items, such as Totems, Wards, or Quivers, serve as specialized tools to elevate your combat capabilities even further. These unique items act as perfect companions to their corresponding Primary Counterparts, working in harmony to maximize your deadliness on the battlefield. Whether providing additional protection, enhancing your ranged capabilities, or offering unique buffs, offhand items play a crucial role in shaping your overall combat strategy and ensuring you're well-equipped for any encounter in the expansive world of Blockgame.
Quivers: Intended for use with the Ranger class, Quivers are unique in that they modify the arrows fired to grant more damage or special effects. Flint and Serrated Arrows simply grant additional Projectile Damage. Rare arrows and above grant special effects. Rare Quiver recipes may be obtained from normal dungeons, while Epic Quiver recipes may be obtained from Hardmode Dungeons and have the same type of effect as Rare Quivers but enhance it.