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Weapons are essential tools in Blockgame, not just for defense but also for gaining a strategic advantage in different situations. These powerful tools play a key role in combat, helping players fend off enemies, creatures and sometimes even wild Penguins.
In addition to their combat functionalities, Weapons in Blockgame possess unique attributes that extend beyond the realm of conventional game mechanics. Much like their Tool counterparts, these weapons exhibit diverse stats that directly influence your effectiveness in battles. From damage output to attack speed, each weapon attribute contributes to the overall success of your combat endeavors.
To further customize and optimize your Weapons, most of them come with one or more Rune Slots. These slots allow you to inscribe powerful Runes, enhancing the performance of your Weapons.
Weapons can drop as Corrupted Weapon, offering a viable alternative to normal crafted Weapon. Corrupted weapon comes with the 'Curse of Butterfingers', meaning that upon the player's death, the gear will be dropped at the location of death. Additionally, Corrupted Weapons reduces Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Weapons can roll with uncommon stats for their Gear Class and are easily acquired making it a valuable commodity.
Weapon Prefix
Occasionally, when crafting a Weapon or encountering a Corrupted Weapon, they may come with a prefix such as "Blessed". These prefixes indicate that you've had a stroke of luck and acquired a slightly enhanced version of the base Weapon.
Primary Weapons
Physical Weapons
Among the array of Primary Weapons, Physical Weapons reign supreme for their direct and tangible impact on the battlefield. From the swift strikes of a sword to the piercing accuracy of a bow, and the brute force of a mace, these weapons offer a diverse range of combat styles to suit every adventurer's preference and playstyle.
Bows: Charge to variable strength by holding right click, and releasing when ready. Arrows fired can have their damage increased or have special effects added based on the Quiver placed in the offhand. Bow projectiles only reach their full damage and velocity when fully charged, but can be spam-fired at low strength to keep enemies back while you reposition or wait for assistance.
Maces: Primary attack is a spherical AOE centered on the enemy hit. These attacks are affected by Blunt Power and Blunt Rating. Blunt Power is the radius of the attack, and Blunt Rating is the percentage of the original attack's damage secondary targets take. For example, a Blunt Power of 3 indicates a radius of 3 blocks and a Blunt Rating of 30% means enemies not hit by your initial attack will take 30% of the attack's damage.
Rock and Awe: Maces possess Rock and Awe, a unique spell that applies Slowness for a certain duration and uses Threat to manipulate enemy aggression. Enemies hit with Rock and Awe will temporarily have the casting player placed at the top of their 'Threat List'. This will cause them to target that player until another player damages the enemy with Rock and Awe or another player deals enough damage to put themselves at the top of the enemy's Threat List.
The primary attack AOE hit calculates knockback on secondary targets based on the knockback applied to the enemy hit by your initial attack. Take, for example, a group of three enemies. If you hit the enemy closest to you, they will be knocked away from you. The other two enemies hit by the blunt AOE will have the exact same knockback applied to them. This helps guardians effectively group enemies.
Swords: Swords possess three special effects: the primary attack has a cone-shaped AOE protruding from the player. It will damage enemies regardless of your swing cooldown, but will deal damage according to swing cooldown.
Spells
Within the realm of Spells, two distinct paths emerge: Spellcraftings, which are the intricate spells crafted by Mages, and Thaumaturgies, sacred spells wielded by Healers. Each path offers unique abilities and approaches to mastering the arcane, providing adventurers with a diverse array of options for shaping their destiny.
Spellcraftings
For those attuned to the arcane energies of the cosmos, Spellcraftings represent the culmination of years of study and practice. These intricate spells are meticulously crafted to harness the raw power of magic, allowing Mages to wield formidable forces with precision and mastery, shaping reality to their will and unleashing devastating effects upon their enemies.
In the hands of devoted healers, Thaumaturgies embody divine grace and restoration. Drawing upon heavenly blessings, Thaumaturgies are sacred spells infused with the power to heal wounds, cleanse afflictions, and strengthen allies with renewed vitality. As the epitome of compassion and empathy, Healers use Thaumaturgies to offer hope and comfort to those in need, ensuring that light prevails over darkness. However, there are instances where they wield their powers to drain the life from enemies after cursing them with various afflictions. Life and death are just two sides of the same coin.
Legendary weapons stand apart, revered not just for their unparalleled craftsmanship but also for the mystical powers they possess. To wield such a weapon signifies that its bearer has faced formidable adversaries and emerged victorious time and time again, or perhaps was so fortunate that now their enemies and companions bled from sheer resentment.
Offhand items, such as Totems, Wards, or Quivers, serve as specialized tools to elevate your combat capabilities even further. These unique items act as perfect companions to their corresponding Primary Counterparts, working in harmony to maximize your deadliness on the battlefield. Whether providing additional protection, enhancing your ranged capabilities, or offering unique buffs, offhand items play a crucial role in shaping your overall combat strategy and ensuring you're well-equipped for any encounter in the expansive world of Blockgame.