Early Access 1.0.50

Revision as of 10:53, 15 July 2024 by Nelas (talk | contribs) (Created page with "{{Patch Note | title = Early Access 1.0.50 | image = Site-community-image.png | caption = | release_date = July 15th 2024 | previous_version = Early Access 1.0.49 | next_version = Early Access 1.0.51 }} <!-- Just copy&paste the older patch notes in, has to be compiled later --><!-- == Content1 == == Content2 == == Content3 == == Content4 == -->==Raw Patch Notes== '''Official Client Mod:''' https://github.com/jb0s/blockgame-enhanced/releases '''Official Fe...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Early Access 1.0.50
Patch Note Details
Release Date: July 15th 2024
Previous Version: Early Access 1.0.49
Next Version: Early Access 1.0.51

Raw Patch Notes

Official Client Mod:

https://github.com/jb0s/blockgame-enhanced/releases

Official Features Page:

https://blockgame.info/features/

New Content

-Siege War has been removed.

This has been replaced with Event War.
You can read all about it here:
https://townyadvanced.github.io/eventwar.html

-All monsters have been rescaled in terms of health and damage.

New players will have a much easier time while higher level players will not. The idea is to make a simpler early game and a more complex endgame. Use parties to overcome challenges in later dungeons!

-All monsters now have internal archetypes.

This allows us to scale and balance any monster class with ease. All monsters within an archetype will have the same statistics at each level. Each archetype can also have different quality ratings to modify these stats.

-Fiery Shout has been changed to Rock and Stone.

This new effect taunts nearby enemies and applies a damage reduction buff to the caster. The buff is impacted by the random stat roll on the spell and does not scale otherwise. Taunting puts the tank at 110% threat over any other player.

-The Chest Shop system has been replaced.

We're now using QuickShop-Hikari. This system is dramatically more efficient over the old Chest Shop system. Ranks now increase the number of Chest Shops you can have at maximum. Going to keep an eye on this to see if we need to increase it.


Content Changes

-Raw Mutton now has extra flavor text.
-Cinder now launches fireballs at melee targets as well.
-EXP needed per character level has been increased dramatically.
-Monster EXP per kill has been changed to exponential per monster level.
-Creepers now detonate on death and on attack.
-Bloodsnout Slayers no longer spawn before the lava bridge in Krognars Bastion.
-Bloodsnout Slayers now move 20% faster.


Bug Fixes

-Chests should now always have loot in them on first unlock.
-Krognar should no longer despawn when using fast movement abilities.
-You can no longer backstab enemies by turning to their facing direction as your ranged attack hits them.
-Martyr runes no longer ressurect the caster.
-Rotten Warriors in Sunken Cells now drop loot.
-Fixed a Race Condition in PirateBooty that led to infinite EXP.
-Collapsing Earth now displays a pillar of dust when it casts.