Flash Heal II

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Revision as of 17:10, 19 January 2024 by Nelas (talk | contribs) (Created page with "{{BG_Weapon | title={{PAGENAME}} | image=Flash_Heal_Spell.gif | slot_item= Mainhand | rarity= Uncommon | type= Thaumaturgy | lore=SVGARFF! | merchant=Thaumaturge Gregory | upgrades_from= Flash Heal I | upgrades_to= Flash Heal III | material_cost={{plainlist| * 50 Coins * 1 Book * 16 Amethyst Shard * 2 Lapis Potion * 2 Redstone Potion * 1 Flash Heal I }} }} The '''{{PAGENAME}}''' is a {{Rarity|rarity=Uncommon}} craftable Spel...")
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Flash Heal II
Weapon Details
TypeThaumaturgy
RarityUncommon
SlotMainhand
Shop
MerchantThaumaturge Gregory
Upgrades fromFlash Heal I
Upgrade toFlash Heal III
Materials
Material cost
Lore
SVGARFF!

The Flash Heal II is a Uncommon craftable Spell in Blockgame. The spell Flash Heal cannot be cast upon oneself. It is extremely useful in party play but not particularly beneficial for solo play.

Stats

Thaumaturgy

Flash Heal II

  • Runecrafting Sockets: 1
  • Durability: 800
Attacks
>| Attack | -
>| Right Click | Flash Heal
>| Cooldown: 2
>| Heal: 2

Obtaining

A Flash Heal II can be purchased from Thaumaturge Gregory in Origin.

Trivia

The lore text can be deciphered using a mono-alphabetical substitution cipher known as ROT-13.

Original Lore Text: SVGARFF!
Decoded with ROT-13: FITNESS!