Realms

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Revision as of 22:02, 26 September 2024 by Neglex (talk | contribs) (added link to bazaar page)

Realms, also known as worlds, are the playable spaces in Blockgame.

Currently, Blockgame consists of seven realms: Tutorial, Yggdrasil, Midgard, Myrkheim, the Bazaar, the Event Realm and Musphelheim (Dungeons).





Tutorial

The main building of the Tutorial realm.

The Tutorial Realm is where you'll first spawn upon joining Blockgame. It's designed to introduce you to the game's fundamentals and features with a variety of helpful NPCs to guide you along the way.

As you progress through the Tutorial, you'll follow a clear path marked by NPCs, eventually reaching the Warp Witch. The Warp Witch will teach you how to utilize the /warp [Location] command, enabling you to navigate to different areas within the game.


Yggdrasil

Yggdrasil[1] serves as your primary gateway to nearly all other realms within Blockgame. Particularly as a new player, you'll frequently find yourself visiting Yggdrasil to transition to Midgard or Myrkheim, and occasionally to the Bazaar or the Event Realm.

Yggdrasil appears to be cloaked in darkness, and there have been reports of movement near the roots of this mighty tree.

Midgard

The realm of Midgard[2] is bustling with player residents, featuring the central community hub known as Origin, entrances to dungeons, and acting as the primary stage for large-scale nation warfare.

Players are restricted from destroying blocks or constructing structures unless they establish a town. Even then, they can only manipulate blocks within their claimed area. While in Midgard, players do not earn any profession experience or acquire any Blockgame-specific drops. Midgard primarily serves as a space for building elaborate residences and nurturing relationships with other players, towns, and nations.

Unlike some other realms, Midgard does not reset. Therefore, players need not worry about losing their way or having the location of their residence changed without their knowledge.


Origin

Topdown view of the Town of Origin.

The Town of Origin, or simply Origin, acts as the central player hub within the Realm of Midgard in Blockgame. It is home to the majority of NPCs, vendors, and quest givers. Here, players can obtain their Origin Daily Quest Token, acquire new tools, armors, and weapons, indulge in elaborate food from Chef Ken and Chef Sue, or simply socialize and showcase their new gear to other players. Origin plays a pivotal role in your Blockgame journey, serving as a key point of interaction and progression.

Furthermore, Origin offers a safe haven from conflict, as it is one of the very few and rare PvP-free zones in the game. Players can explore, interact, and conduct transactions without the risk of encountering PvP battles while in Origin.


Myrkheim

Myrkheim[3] stands as a PvP-centric realm within Blockgame, prioritizing resource collection above all else. Within this realm, players partake in fierce battles to secure valuable resources amidst a dynamic environment. With weekly resets, Myrkheim presents a continually evolving landscape, offering fresh opportunities for resource acquisition with each passing week.

In contrast to Midgard, Myrkheim provides the complete spectrum of item drops and Profession EXP. Within Myrkheim, players encounter diverse structures like the Ruined Portal, Villages, or even the Alchemists Home, all offering abundant gold and valuable items. While there's no concern about chest depletion since each chest is instanced, ensuring that every player has their own loot, the looming threat of PvP persists due to the finite resources available.

After amassing the riches of Myrkheim and feeling the need to lighten your load back in town, fret not about having to endure the trek from the spawn point once more. Instead, craft a Nether Portal within your town. In Blockgame, these portals serve as a convenient means to warp you directly to your last location in Myrkheim, allowing you to swiftly resume your exploration.

Myrkheim boasts a world border spanning 10000 x 10000 blocks and resets every Friday at 00:00 UTC+0.


Bazaar

The Bazaar serves as the primary trading hub for all of Blockgame. Within this bustling marketplace, players have the opportunity to acquire a plot of land and establish a "Chest Shop" on it. Others can then buy or sell their goods directly from or to the shop. If you find yourself weary of the Auction House or if certain items are not readily available there, consider exploring the offerings of the Bazaar.


Musphelheim (Dungeons)

The entrance to Krognar's Bastion during the daytime.

Muspelheim[4] is the realm of dungeons, monsters, and flames, shrouded in perilous depths. While the entrances to dungeons lie within Midgard, they merely act as gateways into the harrowing abyss.

Presently, Blockgame features four known dungeons:

However, only Sunken Cells and Krognar's Bastion are currently accessible for players to conquer. The Temple of Neith is currently in construction, and the Rotten Maw is currently under maintenance but will be available again at a later date.

When you're prepared to venture into a Dungeon, pay a visit to Hunter Hanzo in Origin. Not only does he provide essential supplies to commence your dungeon exploration, but he also offers a Compass that can guide you to the entrance of your selected dungeon.

References