Flash Heal II: Difference between revisions
(added tonics over old potions) |
(Added MMO ID) |
||
Line 17: | Line 17: | ||
* 1 [[Flash Heal I]] | * 1 [[Flash Heal I]] | ||
}} | }} | ||
}} | |ID=TOME_FLASH_HEAL_2}} | ||
The '''{{PAGENAME}}''' is a {{Rarity|rarity=Uncommon}} craftable [[Spell (Thaumaturgy)|Spell]] in Blockgame. | The '''{{PAGENAME}}''' is a {{Rarity|rarity=Uncommon}} craftable [[Spell (Thaumaturgy)|Spell]] in Blockgame. | ||
The spell '''Flash Heal''' cannot be cast upon oneself. It is extremely useful in party play but not particularly beneficial for solo play. | The spell '''Flash Heal''' cannot be cast upon oneself. It is extremely useful in party play but not particularly beneficial for solo play. |
Revision as of 19:23, 16 October 2024
Template:BG Weapon The Flash Heal II is a Uncommon craftable Spell in Blockgame. The spell Flash Heal cannot be cast upon oneself. It is extremely useful in party play but not particularly beneficial for solo play.
Stats
Obtaining
A Flash Heal II can be purchased from Thaumaturge Gregory in Origin.
Trivia
The lore text can be deciphered using a mono-alphabetical substitution cipher known as ROT-13.
Original Lore Text: SVGARFF! Decoded with ROT-13: FITNESS!