Flash Heal II: Difference between revisions

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(added tonics over old potions)
(Added MMO ID)
 
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*  1 [[Flash Heal I]]
*  1 [[Flash Heal I]]
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|ID=TOME_FLASH_HEAL_2}}
The '''{{PAGENAME}}''' is a {{Rarity|rarity=Uncommon}} craftable [[Spell (Thaumaturgy)|Spell]] in Blockgame.
The '''{{PAGENAME}}''' is a {{Rarity|rarity=Uncommon}} craftable [[Spell (Thaumaturgy)|Spell]] in Blockgame.
The spell '''Flash Heal''' cannot be cast upon oneself. It is extremely useful in party play but not particularly beneficial for solo play.
The spell '''Flash Heal''' cannot be cast upon oneself. It is extremely useful in party play but not particularly beneficial for solo play.

Latest revision as of 19:23, 16 October 2024

Flash Heal II
Weapon Details
TypeThaumaturgy
RarityUncommon
SlotMainhand
Shop
MerchantThaumaturge Gregory
Upgrades fromFlash Heal I
Upgrade toFlash Heal III
Materials
Material cost
MMO ID
TOME_FLASH_HEAL_2
Lore
SVGARFF!

The Flash Heal II is a Uncommon craftable Spell in Blockgame. The spell Flash Heal cannot be cast upon oneself. It is extremely useful in party play but not particularly beneficial for solo play.

Stats

Thaumaturgy

Flash Heal II

  • Runecrafting Sockets: 1
  • Durability: 800
Attacks
>| Attack | -
>| Right Click | Flash Heal
>| Cooldown: 2
>| Heal: 2

Obtaining

A Flash Heal II can be purchased from Thaumaturge Gregory in Origin.

Trivia

The lore text can be deciphered using a mono-alphabetical substitution cipher known as ROT-13.

Original Lore Text: SVGARFF!
Decoded with ROT-13: FITNESS!