Flash Heal II: Difference between revisions
(Created page with "{{BG_Weapon | title={{PAGENAME}} | image=Flash_Heal_Spell.gif | slot_item= Mainhand | rarity= Uncommon | type= Thaumaturgy | lore=SVGARFF! | merchant=Thaumaturge Gregory | upgrades_from= Flash Heal I | upgrades_to= Flash Heal III | material_cost={{plainlist| * 50 Coins * 1 Book * 16 Amethyst Shard * 2 Lapis Potion * 2 Redstone Potion * 1 Flash Heal I }} }} The '''{{PAGENAME}}''' is a {{Rarity|rarity=Uncommon}} craftable Spel...") Â |
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*Â 1 [[Book]] | *Â 1 [[Book]] | ||
*Â 16 [[Amethyst Shard]] | *Â 16 [[Amethyst Shard]] | ||
*Â | *Â 1 [[Flask of Delayed Health]] | ||
*Â | *Â 1 [[Flask of Instant Health]] | ||
*Â 1 [[Flash Heal I]] | *Â 1 [[Flash Heal I]] | ||
}} | }} |
Revision as of 17:29, 11 October 2024
Template:BG Weapon The Flash Heal II is a Uncommon craftable Spell in Blockgame. The spell Flash Heal cannot be cast upon oneself. It is extremely useful in party play but not particularly beneficial for solo play.
Stats
Obtaining
A Flash Heal II can be purchased from Thaumaturge Gregory in Origin.
Trivia
The lore text can be deciphered using a mono-alphabetical substitution cipher known as ROT-13.
Original Lore Text: SVGARFF! Decoded with ROT-13: FITNESS!