Runes: Difference between revisions
(Created page with "frameless|left|150px '''{{PAGENAME}}s''' are mystical enhancers, offering players the ability to infuse their crafted Tools, Weapons, and Armors with powerful bonuses. These ancient inscriptions unlock a deeper level of customization and strategy, allowing you to optimize your gear. The swirling magic inside provides bonuses that bolster your defenses, enhance your offensive capabilities, or boost your professional skills....") Â |
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Revision as of 09:17, 21 August 2024
Runess are mystical enhancers, offering players the ability to infuse their crafted Tools, Weapons, and Armors with powerful bonuses. These ancient inscriptions unlock a deeper level of customization and strategy, allowing you to optimize your gear. The swirling magic inside provides bonuses that bolster your defenses, enhance your offensive capabilities, or boost your professional skills.
Beyond stat increases, certain runes possess the ability to unlock empowered combat abilities, transforming your ordinary gear into extraordinary tools of victory. Each rune is a key to unleashing the hidden potential of your equipment, turning the tides of battle and ensuring the survival of you and your party in the most dangerous situations.
Runecarving Runes
Runecarving Runes can be slotted into any empty Runecarving Socket. Each rune contains various bonus statistics, with each statistic type having a 50% chance of being added, up to a maximum number of bonuses determined by the rune's rank. Some rune types also have a base statistic type that is always guaranteed. The values of these bonus stats vary depending on the rune's rank.
There are 5 types of Runecarving Runes:
- Serenity Runes contain bonuses to defensive statistics.
- Violence Runes contain bonuses to offensive statistics, including PvE Damage but not PvP Damage.
- Clarity Runes contain bonuses to class experience, profession experience, and profession skill. The profession skill will always be +1, but the xp bonuses vary based on the rank of the rune. Runecarving and Cooking do not have a potential +1 skill bonus.
- Muddled Runes contain a mixture of bonuses to stats from Serenity, Violence, and Clarity runes. Muddled runes will always contain the maximum possible number of stats (i.e. a rank 2 muddled rune will always have 4 different stats).
- Murder Runes contain a mixture of bonuses to stats from Serenity and Violence runes, with PvE Damage replaced with PvP Damage.
Serenity, Violence, Clarity, and Muddled runes can be obtained from Rune Carver Stonebeard. Murder runes can be obtained from Baron Warbucks.
Runecarving Rune Statistics
Rune | Stat | stat distribution ranges | ||||
---|---|---|---|---|---|---|
Rank 1 Up to 3 stats |
Rank 2 Up to 4 stats |
Rank 3 Up to 5 stats |
Rank 4 Up to 6 stats |
Rank 5 Up to 7 stats | ||
Serenity | ||||||
Defense (guaranteed) | 0.55% - 0.67% | 1.10% - 1.34% | 1.65% - 2.02% | 2.20% - 2.69% | 2.75% - 3.36% | |
Fall Damage Reduction | 0.45% - 0.55% | 0.90% - 1.10% | 1.35% - 1.65% | 1.80% - 2.20% | 2.25% - 2.75% | |
PvE Damage Reduction | 0.50% - 0.61% | 1.00% - 1.22% | 1.50% - 1.83% | 2.00% - 2.44% | 2.50% - 3.06% | |
Block Power | 0.35% - 0.43% | 0.70% - 0.86% | 1.05% - 1.28% | 1.40% - 1.71% | 1.75% - 2.14% | |
Block Rating | 0.35% - 0.43% | 0.70% - 0.86% | 1.05% - 1.28% | 1.40% - 1.71% | 1.75% - 2.14% | |
Block Cooldown Reduction | 0.10% - 0.12% | 0.20% - 0.24% | 0.30% - 0.37% | 0.40% - 0.49% | 0.50% - 0.61% | |
Health | 0.70% - 0.86% | 1.40% - 1.71% | 2.10% - 2.57% | 2.80% - 3.42% | 3.50% - 4.28% | |
Knockback Resistance | 0.90% - 1.10% | 1.80% - 2.20% | 2.70% - 3.30% | 3.60% - 4.40% | 4.50% - 5.50% | |
Violence | ||||||
Critical Chance | 0.25% - 0.31% | 0.50% - 0.61% | 0.75% - 0.92% | 1.00% - 1.22% | 1.25% - 1.53% | |
Critical Power | 0.98% - 1.19% | 1.95% - 2.38% | 2.93% - 3.58% | 3.90% - 4.77% | 4.88% - 5.96% | |
Blunt Power | 0.015 - 0.018 | 0.030 - 0.037 | 0.045 - 0.055 | 0.060 - 0.073 | 0.075 - 0.092 | |
Blunt Rating | 0.30% - 0.37% | 0.60% - 0.73% | 0.90% - 1.10% | 1.20% - 1.47% | 1.50% - 1.83% | |
PvE Damage (guaranteed) | 0.50% - 0.61% | 1.00% - 1.22% | 1.50% - 1.83% | 2.00% - 2.44% | 2.50% - 3.06% | |
Weapon Damage | 1.25% - 1.53% | 2.50% - 3.06% | 3.75% - 4.58% | 5.00% - 6.11% | 6.25% - 7.64% | |
Magic Damage | 1.25% - 1.53% | 2.50% - 3.06% | 3.75% - 4.58% | 5.00% - 6.11% | 6.25% - 7.64% | |
Thaumaturgy Power | 1.25% - 1.53% | 2.50% - 3.06% | 3.75% - 4.58% | 5.00% - 6.11% | 6.25% - 7.64% | |
Projectile Damage | 1.25% - 1.53% | 2.50% - 3.06% | 3.75% - 4.58% | 5.00% - 6.11% | 6.25% - 7.64% | |
Cooldown Reduction | 0.18% - 0.21% | 0.35% - 0.43% | 0.53% - 0.64% | 0.70% - 0.86% | 0.88% - 1.07% | |
Movement Speed | 0.10%- 0.12% | 0.20%- 0.24% | 0.30%- 0.37% | 0.40%- 0.49% | 0.50%- 0.61% | |
Clarity | ||||||
Class EXP (guaranteed) | 1.50% - 1.83% | 3.00% - 3.67% | 4.50% - 5.50% | 6.00% - 7.33% | 7.50% - 9.17% | |
Profession EXP | 1.50% - 1.83% | 3.00% - 3.67% | 4.50% - 5.50% | 6.00% - 7.33% | 7.50% - 9.17% |
Empowered Runes
Empowered Runes can be slotted into empty Empowered Sockets, which are present on tier 5 offhands. They can be obtained from Rune Carver Stonebeard and will have one of 4 special combat abilities:
- Adrenaline gives a player swiftness for a short time after killing an entity
- Bloodrush heals a player after killing an entity
- Backstab increases a player's damage when done from behind
- Martyr heals within a radius after a player's death
In the above, "a player" refers to the player who is holding an offhand with a given empowered rune on it.