Weapons: Difference between revisions

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m (set rarity nocat)
Tag: Reverted
m (Reverted edits by Nelas (talk) to last revision by Neglex)
Tag: Rollback
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=<u>Corrupted Weapons</u>=
=<u>Corrupted Weapons</u>=
Weapons can drop as Corrupted Weapon, offering a viable alternative to normal crafted Weapon. Corrupted weapon comes with the 'Curse of Butterfingers', meaning that upon the player's death, the gear will be dropped at the location of death. Additionally, Corrupted Weapons reduces Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Weapons can roll with uncommon stats for their Gear Class and are easily acquired making it a valuable commodity.
Weapons can drop as Corrupted Weapon, offering a viable alternative to normal crafted Weapon. Corrupted weapons have been touched by Loki, and will be dropped on death. Additionally, Corrupted Weapons reduce Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Weapons can roll with normally unobtainable stats for their Gear Class and are easily acquired making it a valuable commodity.
Corrupted Weapons may not be used to craft regular gear, and cannot have runes applied.
[[File:Weapon_Corruption_Comp.png|center|thumb|400px|Corrupted weapon in comparison to normal weapon.]]
[[File:Weapon_Corruption_Comp.png|center|thumb|400px|Corrupted weapon in comparison to normal weapon.]]


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Occasionally, when crafting a Weapon or encountering a Corrupted Weapon, they may come with a prefix such as "Blessed". These prefixes indicate that you've had a stroke of luck and acquired a slightly enhanced version of the base Weapon.
Occasionally, when crafting a Weapon or encountering a Corrupted Weapon, they may come with a prefix such as "Blessed". These prefixes indicate that you've had a stroke of luck and acquired a slightly enhanced version of the base Weapon.
The stat added by a prefix is the same for every weapon class. For example, Implements will always gain additional Thaumaturgy Power when they roll a prefix.
[[File:Weapon_Prefix_Comp.png|center|thumb|400px|Comparison between weapons with and without prefix.]]
[[File:Weapon_Prefix_Comp.png|center|thumb|400px|Comparison between weapons with and without prefix.]]


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|[[File:Strong Bow.gif|50px]]
|[[File:Strong Bow.gif|50px]]
|[[Strong Bow]]
|[[Strong Bow]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +9-11
*  Attack Damage: +9-11
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|[[File:Skeletal_Bow.gif|50px]]
|[[File:Skeletal_Bow.gif|50px]]
|[[Skeletal Bow]]
|[[Skeletal Bow]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +13.5-16.5
*  Attack Damage: +13.5-16.5
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|[[File:Unsettling_Bow.gif|50px]]
|[[File:Unsettling_Bow.gif|50px]]
|[[Unsettling Bow]]
|[[Unsettling Bow]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +18-22
*  Attack Damage: +18-22
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|[[File:Piggly_Wiggly_Bow.gif|50px]]
|[[File:Piggly_Wiggly_Bow.gif|50px]]
|[[Piggly Wiggly Bow]]
|[[Piggly Wiggly Bow]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +22.5-27.5
*  Attack Damage: +22.5-27.5
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|[[File:Bow_of_Satet.gif|50px]]
|[[File:Bow_of_Satet.gif|50px]]
|[[Bow of Satet]]
|[[Bow of Satet]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +27-33
*  Attack Damage: +27-33
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|[[File:Wooden_Cudgel.gif|50px]]
|[[File:Wooden_Cudgel.gif|50px]]
|[[Wooden Cudgel]]
|[[Wooden Cudgel]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Block Cooldown Reduction: +2.2-2.8%
*  Block Cooldown Reduction: +2.2-2.8%
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|[[File:Copper_Mace.gif|50px]]
|[[File:Copper_Mace.gif|50px]]
|[[Copper Mace]]
|[[Copper Mace]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Block Cooldown Reduction: +4.5-5.5%
*  Block Cooldown Reduction: +4.5-5.5%
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|[[File:Unsettling_Smacker.gif|50px]]
|[[File:Unsettling_Smacker.gif|50px]]
|[[Unsettling Smacker]]
|[[Unsettling Smacker]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Block Cooldown Reduction: +6.8-8.2%
*  Block Cooldown Reduction: +6.8-8.2%
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|[[File:Bloodsnout_Bonker.gif|50px]]
|[[File:Bloodsnout_Bonker.gif|50px]]
|[[Bloodsnout Bonker]]
|[[Bloodsnout Bonker]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Block Cooldown Reduction: +9-11%
*  Block Cooldown Reduction: +9-11%
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|[[File:Flail_of_Maahes.gif|50px]]
|[[File:Flail_of_Maahes.gif|50px]]
|[[Flail of Maahes]]
|[[Flail of Maahes]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Block Cooldown Reduction: +11.2-13.8%
*  Block Cooldown Reduction: +11.2-13.8%
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|[[File:Onion_Sword.png|50px]]
|[[File:Onion_Sword.png|50px]]
|[[Onion Sword]]
|[[Onion Sword]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +6
*  Attack Damage: +6
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*  Critical Power: +20%
*  Critical Power: +20%
}}
}}
|<nowiki>-</nowiki>
|The Starter Kit or from [[Forge]] via [[Raid Supplies - New Einherjar|Raid Supplies]]
|-
|-
|[[File:Cactus_Sword.png|50px]]
|[[File:Cactus_Sword.png|50px]]
|[[Cactus Sword]]
|[[Cactus Sword]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +7.2-8.8
*  Attack Damage: +7.2-8.8
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|[[File:Stone_Sword.png|50px]]
|[[File:Stone_Sword.png|50px]]
|[[Stone Sword]]
|[[Stone Sword]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +9.9-12.1
*  Attack Damage: +9.9-12.1
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|[[File:Unsettling_Blade.gif|50px]]
|[[File:Unsettling_Blade.gif|50px]]
|[[Unsettling Blade]]
|[[Unsettling Blade]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +12.6-15.4
*  Attack Damage: +12.6-15.4
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|[[File:Bloodsnout_Blade.gif|50px]]
|[[File:Bloodsnout_Blade.gif|50px]]
|[[Bloodsnout Blade]]
|[[Bloodsnout Blade]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +15.3-18.7
*  Attack Damage: +15.3-18.7
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|[[File:Blade_of_Montu.gif|50px]]
|[[File:Blade_of_Montu.gif|50px]]
|[[Blade of Montu]]
|[[Blade of Montu]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +18.9-23.1
*  Attack Damage: +18.9-23.1
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</tabber>
</tabber>


===<u>Abilities</u>===
* '''Bows:''' Charge to variable strength by holding right click, and releasing when ready. Arrows fired can have their damage increased or have special effects added based on the Quiver placed in the offhand. Bow projectiles only reach their full damage and velocity when fully charged, but can be spam-fired at low strength to keep enemies back while you reposition or wait for assistance.
* '''Maces:''' Primary attack is a spherical AOE centered on the enemy hit. These attacks are affected by '''Blunt Power''' and '''Blunt  Rating'''. Blunt Power is the radius of the attack, and Blunt Rating is the percentage of the original attack's damage secondary targets take. For example, a Blunt Power of 3 indicates a radius of 3 blocks and a Blunt Rating of 30% means enemies not hit by your initial attack will take 30% of the attack's damage.
'''Rock and Awe:''' Maces possess '''Rock and Awe''', a unique spell that applies [[Stats#Weapon_Stats|Slowness]] for a certain duration and uses [[Stats#Offense|Threat]] to manipulate enemy aggression. Enemies hit with Rock and Awe's spherical AOE will temporarily have the casting player placed at the top of their 'Threat List'. This will cause them to target that player until another player damages the enemy with Rock and Awe or another player deals enough damage to put themselves at the top of the enemy's Threat List.
The primary attack AOE hit calculates knockback on secondary targets based on the knockback applied to the enemy hit by your initial attack. Take, for example, a group of three enemies. If you hit the enemy closest to you, they will be knocked away from you. The other two enemies hit by the blunt AOE will have the ''exact same'' knockback applied to them. This helps guardians effectively group enemies.
* '''Swords:''' Swords possess three special effects: the primary attack has a cone-shaped AOE protruding from the player. It will damage enemies regardless of your swing cooldown, and will deal damage according to swing cooldown much like how bows gain more damage the closer they are to a full charge.
'''Combo Attack:''' A 3-hit attack with about a 20 second cooldown that automatically activates when damaging an enemy with your primary attack. Combo Attack is single-target and does not have an AOE of its own.
'''Leap:''' By far the strongest ability of swords, Leap allows players to jump in the direction they are facing. This includes up or down, allowing players using leap to gain extraordinary height. Its only caveat is that the player ''must'' be grounded to use the ability. Attempting to use it while airborne will simply do nothing.
The Onion Sword does not possess the Combo Attack or Leap abilities. They are only present on the tiered equipment.


==<u>Spells</u>==
==<u>Spells</u>==
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|[[File:Bottle_of_Lava.gif|50px]]
|[[File:Bottle_of_Lava.gif|50px]]
|[[Bottle of Lava]]
|[[Bottle of Lava]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 10.9
*  Damage: 10.9
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*  Ignite: 3
*  Ignite: 3
}}
}}
|[[Alchemist Nina]]
|[[Transmuter Nina]]
|-
|-
|[[File:Bottle_of_Frost.gif|50px]]
|[[File:Bottle_of_Frost.gif|50px]]
|[[Bottle of Frost]]
|[[Bottle of Frost]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 12.3
*  Damage: 12.3
*  Cooldown: 2
*  Cooldown: 2
}}
}}
|[[Alchemist Nina]]
|[[Transmuter Nina]]
|-
|-
|[[File:Bottle_of_Gusts.gif|50px]]
|[[File:Bottle_of_Gusts.gif|50px]]
|[[Bottle of Gusts]]
|[[Bottle of Gusts]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 3
*  Damage: 3
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*  Angle: 56.9
*  Angle: 56.9
}}
}}
|[[Alchemist Nina]]
|[[Transmuter Nina]]
|-
|-
|[[File:Bottle_of_Dirt.gif|50px]]
|[[File:Bottle_of_Dirt.gif|50px]]
|[[Bottle of Dirt]]
|[[Bottle of Dirt]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 6
*  Damage: 6
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*  Radius: 2.5
*  Radius: 2.5
}}
}}
|[[Alchemist Nina]]
|[[Transmuter Nina]]
|}
|}


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|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt I]]
|[[Firebolt I]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 12.8
*  Damage: 12.8
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|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt II]]
|[[Firebolt II]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 16.5
*  Damage: 16.5
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|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt III]]
|[[Firebolt III]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 18
*  Damage: 18
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|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt IV]]
|[[Firebolt IV]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 22.4
*  Damage: 22.4
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|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt V]]
|[[Firebolt V]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 26
*  Damage: 26
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|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt VI]]
|[[Firebolt VI]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 26.8
*  Damage: 26.8
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|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt I]]
|[[Frostbolt I]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 14.5
*  Damage: 14.5
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|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt II]]
|[[Frostbolt II]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 18
*  Damage: 18
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|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt III]]
|[[Frostbolt III]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 20.3
*  Damage: 20.3
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|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt IV]]
|[[Frostbolt IV]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 26.4
*  Damage: 26.4
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|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt V]]
|[[Frostbolt V]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 26.1
*  Damage: 26.1
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|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt VI]]
|[[Frostbolt VI]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 30
*  Damage: 30
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|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave I]]
|[[Pressure Wave I]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 3.2
*  Damage: 3.2
Line 460: Line 472:
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave II]]
|[[Pressure Wave II]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 6.4
*  Damage: 6.4
Line 471: Line 483:
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave III]]
|[[Pressure Wave III]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 9
*  Damage: 9
Line 482: Line 494:
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave IV]]
|[[Pressure Wave IV]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 12.6
*  Damage: 12.6
Line 493: Line 505:
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave V]]
|[[Pressure Wave V]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 15.7
*  Damage: 15.7
Line 504: Line 516:
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave VI]]
|[[Pressure Wave VI]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 17.8
*  Damage: 17.8
Line 524: Line 536:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth I]]
|[[Collapsing Earth I]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 6
*  Damage: 6
Line 534: Line 546:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth II]]
|[[Collapsing Earth II]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 9
*  Damage: 9
Line 544: Line 556:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth III]]
|[[Collapsing Earth III]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 12
*  Damage: 12
Line 554: Line 566:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth IV]]
|[[Collapsing Earth IV]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 15
*  Damage: 15
Line 564: Line 576:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth V]]
|[[Collapsing Earth V]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 18
*  Damage: 18
Line 574: Line 586:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth VI]]
|[[Collapsing Earth VI]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 21
*  Damage: 21
Line 584: Line 596:
</tabber>
</tabber>


===<u>Abilities</u>===
*'''Firebolt/Bottle of Lava:''' These spells fire a projectile that deals damage, apply knockback, and the '''Ignite''' effect on hit. The latter applies fire damage for a short duration. It can be put out using water or rain, weakening this spell slightly under those conditions. The primary damage of the spell is unaffected.
*'''Frostbolt/Bottle of Frost:''' These spells fire a projectile that deals damage and applies [https://blockgame.piratesoftware.wiki/wiki/Stats#Weapon_Stats Slowness] on hit, but deals no knockback.
*'''Pressure Wave/Bottle of Gusts:''' These spells cast a trapezoidal AOE in front of the player in the direction you are facing. This AOE deals damage and applies very strong knockback at an upward angle to enemies hit. This can result in additional fall damage being dealt to your targets, however it will not launch enemies normally immune to knockback such as [[Krognar]].
*'''Collapsing Earth/Bottle of Dirt:''' These spells cast a circular AOE on the surface of any targeted block that deals equal damage to enemies hit. While not indicated by the spell, the cast range is roughly 50 blocks.
Note that Collapsing Earth's AOE is very short and will likely miss jumping enemies or enemies standing a block above the spell's cast location.


===<u>Thaumaturgies</u>===
===<u>Thaumaturgies</u>===
Line 600: Line 618:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain I]]
|[[Life Drain I]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 8
*  Damage: 8
Line 610: Line 628:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain II]]
|[[Life Drain II]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 9.7
*  Damage: 9.7
Line 620: Line 638:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain III]]
|[[Life Drain III]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 10
*  Damage: 10
Line 630: Line 648:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain IV]]
|[[Life Drain IV]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 9.9
*  Damage: 9.9
Line 640: Line 658:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain V]]
|[[Life Drain V]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 11.6
*  Damage: 11.6
Line 650: Line 668:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain VI]]
|[[Life Drain VI]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 13.6
*  Damage: 13.6
Line 669: Line 687:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal I]]
|[[Flash Heal I]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 678: Line 696:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal II]]
|[[Flash Heal II]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 687: Line 705:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal III]]
|[[Flash Heal III]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 696: Line 714:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal IV]]
|[[Flash Heal IV]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 705: Line 723:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal V]]
|[[Flash Heal V]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 714: Line 732:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal VI]]
|[[Flash Heal VI]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 732: Line 750:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration I (Spell)]]
|[[Regeneration I (Spell)]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 742: Line 760:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration II (Spell)]]
|[[Regeneration II (Spell)]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 752: Line 770:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration III (Spell)]]
|[[Regeneration III (Spell)]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 762: Line 780:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration IV (Spell)]]
|[[Regeneration IV (Spell)]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 772: Line 790:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration V (Spell)]]
|[[Regeneration V (Spell)]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 782: Line 800:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration VI (Spell)]]
|[[Regeneration VI (Spell)]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 801: Line 819:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Ring of Mercy I]]
|[[Ring of Mercy I]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 813: Line 831:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Ring of Mercy II]]
|[[Ring of Mercy II]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 825: Line 843:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Ring of Mercy III]]
|[[Ring of Mercy III]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 837: Line 855:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Ring of Mercy IV]]
|[[Ring of Mercy IV]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 849: Line 867:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Ring of Mercy V]]
|[[Ring of Mercy V]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 861: Line 879:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Ring of Mercy VI]]
|[[Ring of Mercy VI]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 882: Line 900:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Corruption I]]
|[[Corruption I]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 2.9
*  Damage: 2.9
Line 894: Line 912:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Corruption II]]
|[[Corruption II]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 5.6
*  Damage: 5.6
Line 906: Line 924:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Corruption III]]
|[[Corruption III]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 9.3
*  Damage: 9.3
Line 918: Line 936:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Corruption IV]]
|[[Corruption IV]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 12.5
*  Damage: 12.5
Line 930: Line 948:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Corruption V]]
|[[Corruption V]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 14.6
*  Damage: 14.6
Line 942: Line 960:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Corruption VI]]
|[[Corruption VI]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 17.5
*  Damage: 17.5
Line 954: Line 972:
</tabber>
</tabber>


===<u>Abilities</u>===
*'''Life Drain:''' This spell casts a hitscan beam that deals damage and restores health to the caster on hit. Life Drain can bounce off of walls a total of 3 times before terminating on the fourth collision with a block. Life Drain's self-heal is affected by Thaumaturgy Power.
*'''Flash Heal:''' Flash Heal is one of two spells that may ''only'' be cast on players you share a [[Party|party]] with. When cast, the target is healed for a certain health value. Flash Heal's range is roughly 50 blocks and cannot be cast through walls, but can be cast through any non-player entities blocking your line of sight.
*'''Regeneration:''' Not to be confused with the vanilla Minecraft effect [https://minecraft.wiki/w/Regeneration regeneration], this is the second of two spells that may ''only'' be cast on players you share a [[Party|party]] with. When cast, the target is healed for a total health value over a 20 second duration. It has the same range and line of sight check properties as Flash Heal.
When using Flash Heal and Regeneration: if multiple party members are lined up with your crosshair, it will always target the player closest to you ''regardless'' of their health. Remember to position yourself in a manner that allows you to heal as many party members as possible.
*'''Ring of Mercy:''' Ring of Mercy is a powerful healing spell with a long cooldown. It can be cast on any surface within a 50 block range. The initial cast places a circular AOE on the ground that heals all party members, including the caster, for an initial heal value and applies a level of [https://minecraft.wiki/w/Regeneration regeneration] for a few seconds afterwards. The level of regeneration is based on the tier of the item (for example, a Tier 3 Ring of Mercy will apply Regeneration 3).
*'''Corruption:''' A spell with identical cast properties to Collapsing Earth but deals thaumaturgy-based damage and applies a Curse to affected targets. Curse Deals some damage over time and applies [https://minecraft.wiki/w/Weakness Weakness I] for its entire duration.
Note that Corruption and Ring of Mercy's AOE is very short and will likely miss jumping enemies or enemies standing a block above the spell's cast location.


==<u>Legendary Weapons</u>==
==<u>Legendary Weapons</u>==
Line 970: Line 997:
|[[File:Cinders_Firebrand.png|50px]]
|[[File:Cinders_Firebrand.png|50px]]
|[[Cinders Firebrand]]
|[[Cinders Firebrand]]
|{{Rarity|rarity=Legendary|nocat=1}}
|{{Rarity|rarity=Legendary}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
* Right Click: Firebolt
* Right Click: Firebolt
Line 977: Line 1,004:
*  Ignite: 5
*  Ignite: 5
}}
}}
|[[Krognar]]
|[[Cinders]]
|-
|-
|[[File:Krognars_Cleaver.gif|50px]]
|[[File:Krognars_Cleaver.gif|50px]]
|[[Krognars Cleaver]]
|[[Krognars Cleaver]]
|{{Rarity|rarity=Legendary|nocat=1}}
|{{Rarity|rarity=Legendary}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
* Left Click: Combo Attack
* Left Click: Combo Attack
Line 996: Line 1,023:
</tabber>
</tabber>


 
===<u>Abilities</u>===
*'''Cinders Firebrand:''' Functionally identical to a Tier 5 Firebolt spell that has rolled a prefix adding +10% Magic Damage. Displays a visual effect of ember particles circling the player while held.
*'''Krognar's Cleaver:''' In combat, functionally identical to a Tier 5 Sword that has rolled a prefix adding +3 Attack Damage. A special property held by the Cleaver is that it is both an axe and a sword: in combat it functions like every other crafted sword, but you may use it to break blocks normally requiring an axe. Displays a visual effect of blood particles circling the player while held.


=<u>Offhands</u>=
=<u>Offhands</u>=
Line 1,013: Line 1,042:
|[[File:Cactus_Pokestick.png|50px]]
|[[File:Cactus_Pokestick.png|50px]]
|[[Cactus Pokestick]]
|[[Cactus Pokestick]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Weapon Damage: +5.4-6.6%
*  Weapon Damage: +5.4-6.6%
Line 1,023: Line 1,052:
|[[File:Tiny_Moai_Head.png|50px]]
|[[File:Tiny_Moai_Head.png|50px]]
|[[Tiny Moai Head]]
|[[Tiny Moai Head]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Weapon Damage: +10.8-13.2%
*  Weapon Damage: +10.8-13.2%
Line 1,033: Line 1,062:
|[[File:Unsettling_Fetish.png|50px]]
|[[File:Unsettling_Fetish.png|50px]]
|[[Unsettling Fetish]]
|[[Unsettling Fetish]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Weapon Damage: +16.2-19.8%
*  Weapon Damage: +16.2-19.8%
Line 1,043: Line 1,072:
|[[File:Bacon_Plush.gif|50px]]
|[[File:Bacon_Plush.gif|50px]]
|[[Bacon Plush]]
|[[Bacon Plush]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Weapon Damage: +21.6-26.4%
*  Weapon Damage: +21.6-26.4%
Line 1,053: Line 1,082:
|[[File:Anhk_of_Montu.gif|50px]]
|[[File:Anhk_of_Montu.gif|50px]]
|[[Anhk of Montu]]
|[[Anhk of Montu]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Weapon Damage: +27-33%
*  Weapon Damage: +27-33%
Line 1,072: Line 1,101:
|[[File:Onion_Ward.png|50px]]
|[[File:Onion_Ward.png|50px]]
|[[Onion Ward]]
|[[Onion Ward]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +4
*  Defense: +4
Line 1,079: Line 1,108:
*  Health: +3
*  Health: +3
}}
}}
|<nowiki>-</nowiki>
|The Starter Kit or from [[Forge]] via [[Raid Supplies - New Einherjar|Raid Supplies]]
|-
|-
|[[File:Wooden_Ward.gif|50px]]
|[[File:Wooden_Ward.gif|50px]]
|[[Wooden Ward]]
|[[Wooden Ward]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +5.4-6.6
*  Defense: +5.4-6.6
Line 1,094: Line 1,123:
|[[File:Copper_Ward.gif|50px]]
|[[File:Copper_Ward.gif|50px]]
|[[Copper Ward]]
|[[Copper Ward]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +10.8-13.2
*  Defense: +10.8-13.2
Line 1,105: Line 1,134:
|[[File:Bone_Ward.gif|50px]]
|[[File:Bone_Ward.gif|50px]]
|[[Bone Ward]]
|[[Bone Ward]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +16.2-19.8
*  Defense: +16.2-19.8
Line 1,116: Line 1,145:
|[[File:Bloodsnout_Barrier.gif|50px]]
|[[File:Bloodsnout_Barrier.gif|50px]]
|[[Bloodsnout Barrier]]
|[[Bloodsnout Barrier]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +21.6-26.4
*  Defense: +21.6-26.4
Line 1,127: Line 1,156:
|[[File:Bulwark_of_Maahes.gif|50px]]
|[[File:Bulwark_of_Maahes.gif|50px]]
|[[Bulwark of Maahes]]
|[[Bulwark of Maahes]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +27-33
*  Defense: +27-33
Line 1,147: Line 1,176:
|[[File:Cauterizing_Rod.png|50px]]
|[[File:Cauterizing_Rod.png|50px]]
|[[Cauterizing Rod]]
|[[Cauterizing Rod]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Thaumaturgy Power: +4.5-5.5%
*  Thaumaturgy Power: +4.5-5.5%
Line 1,157: Line 1,186:
|[[File:Guiding_Light.png|50px]]
|[[File:Guiding_Light.png|50px]]
|[[Guiding Light]]
|[[Guiding Light]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Thaumaturgy Power: +9-11%
*  Thaumaturgy Power: +9-11%
Line 1,167: Line 1,196:
|[[File:Spirit_Brand.gif|50px]]
|[[File:Spirit_Brand.gif|50px]]
|[[Spirit Brand]]
|[[Spirit Brand]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Thaumaturgy Power: +13.5-16.5%
*  Thaumaturgy Power: +13.5-16.5%
Line 1,177: Line 1,206:
|[[File:Soul_Caller.gif|50px]]
|[[File:Soul_Caller.gif|50px]]
|[[Soul Caller]]
|[[Soul Caller]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Thaumaturgy Power: +18-22%
*  Thaumaturgy Power: +18-22%
Line 1,187: Line 1,216:
|[[File:Anhk_of_Heka.gif|50px]]
|[[File:Anhk_of_Heka.gif|50px]]
|[[Anhk of Heka]]
|[[Anhk of Heka]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Thaumaturgy Power: +22.5-27.5%
*  Thaumaturgy Power: +22.5-27.5%
Line 1,206: Line 1,235:
|[[File:Flint_Arrows.png|50px]]
|[[File:Flint_Arrows.png|50px]]
|[[Flint Arrows]]
|[[Flint Arrows]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Projectile Damage: +9-11%
*  Projectile Damage: +9-11%
Line 1,214: Line 1,243:
|[[File:Serrated_Arrows.png|50px]]
|[[File:Serrated_Arrows.png|50px]]
|[[Serrated Arrows]]
|[[Serrated Arrows]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Projectile Damage: +18-22%
*  Projectile Damage: +18-22%
Line 1,222: Line 1,251:
|[[File:Poison_Arrows.gif|50px]]
|[[File:Poison_Arrows.gif|50px]]
|[[Poison Arrows]]
|[[Poison Arrows]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Poison
*  Poison
Line 1,233: Line 1,262:
|[[File:Rotten_Arrows.gif|50px]]
|[[File:Rotten_Arrows.gif|50px]]
|[[Rotten Arrows]]
|[[Rotten Arrows]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Wither
*  Wither
Line 1,244: Line 1,273:
|[[File:Tacky_Arrows.gif|50px]]
|[[File:Tacky_Arrows.gif|50px]]
|[[Tacky Arrows]]
|[[Tacky Arrows]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Slow
*  Slow
Line 1,255: Line 1,284:
|[[File:Burning_Arrows.gif|50px]]
|[[File:Burning_Arrows.gif|50px]]
|[[Burning Arrows]]
|[[Burning Arrows]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Burn
*  Burn
*  Duration: 4
*  Duration: 4
*  Cooldown: 0
*  Cooldown: 0
}}Burning Arrows
}}
|[[Bowyer Brent]]
|[[Bowyer Brent]]
|-
|-
|[[File:Venomous_Arrows.gif|50px]]
|[[File:Venomous_Arrows.gif|50px]]
|[[Venomous Arrows]]
|[[Venomous Arrows]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Poison
*  Poison
Line 1,276: Line 1,305:
|[[File:Horrifying_Arrows.gif|50px]]
|[[File:Horrifying_Arrows.gif|50px]]
|[[Horrifying Arrows]]
|[[Horrifying Arrows]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Wither
*  Wither
Line 1,287: Line 1,316:
|[[File:Sticky_Arrows.gif|50px]]
|[[File:Sticky_Arrows.gif|50px]]
|[[Sticky Arrows]]
|[[Sticky Arrows]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Slow
*  Slow
Line 1,298: Line 1,327:
|[[File:Arrows_of_Satet.gif|50px]]
|[[File:Arrows_of_Satet.gif|50px]]
|[[Arrows of Satet]]
|[[Arrows of Satet]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Burn
*  Burn
Line 1,317: Line 1,346:
|[[File:Encapsulated_Gale.png|50px]]
|[[File:Encapsulated_Gale.png|50px]]
|[[Encapsulated Gale]]
|[[Encapsulated Gale]]
|{{Rarity|rarity=Common|nocat=1}}
|{{Rarity|rarity=Common}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Magic Damage: +5.4-6.6%
*  Magic Damage: +5.4-6.6%
Line 1,326: Line 1,355:
|[[File:Condensed_Slime.png|50px]]
|[[File:Condensed_Slime.png|50px]]
|[[Condensed Slime]]
|[[Condensed Slime]]
|{{Rarity|rarity=Uncommon|nocat=1}}
|{{Rarity|rarity=Uncommon}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Magic Damage: +10.8-13.2%
*  Magic Damage: +10.8-13.2%
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|[[File:Unsettling_Focus.png|50px]]
|[[File:Unsettling_Focus.png|50px]]
|[[Unsettling Focus]]
|[[Unsettling Focus]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Magic Damage: +16.2-19.8%
*  Magic Damage: +16.2-19.8%
Line 1,344: Line 1,373:
|[[File:Bloodsnout_Magi_Cream.gif|50px]]
|[[File:Bloodsnout_Magi_Cream.gif|50px]]
|[[Bloodsnout Magi Cream]]
|[[Bloodsnout Magi Cream]]
|{{Rarity|rarity=Rare|nocat=1}}
|{{Rarity|rarity=Rare}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Magic Damage: +21.6-26.4%
*  Magic Damage: +21.6-26.4%
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|[[File:Flame_of_Djedi.gif|50px]]
|[[File:Flame_of_Djedi.gif|50px]]
|[[Flame of Djedi]]
|[[Flame of Djedi]]
|{{Rarity|rarity=Epic|nocat=1}}
|{{Rarity|rarity=Epic}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Magic Damage: +27-33%
*  Magic Damage: +27-33%
Line 1,362: Line 1,391:
</tabber>
</tabber>


===<u>Abilities</u>===
*'''Battle Totems:''' Intended for use with the [https://blockgame.piratesoftware.wiki/wiki/Classes#Holy_Trinity Warrior] class, Battle Totems grant additional [https://blockgame.piratesoftware.wiki/wiki/Stats#Player_Stats Movement Speed, Weapon Damage, and Knockback Resistance.]
*'''Divine Wards:''' Intended for use with the [https://blockgame.piratesoftware.wiki/wiki/Classes#Holy_Trinity Guardian] class, Divine Wards grant additional [https://blockgame.piratesoftware.wiki/wiki/Stats#Player_Stats Health, Defense, Block Power, and Block Rating.]
The Onion Ward is unique in that it grants +3 Maximum Health as a flat value, rather than a percentage value like the other wards.
*'''Implements:''' Intended for use with the [https://blockgame.piratesoftware.wiki/wiki/Classes#Holy_Trinity Thaumaturge] class, Implements grant [https://blockgame.piratesoftware.wiki/wiki/Stats#Player_Stats Thaumaturgy Power, Health Regeneration, and Cooldown Reduction.]
*'''Quivers:''' Intended for use with the [https://blockgame.piratesoftware.wiki/wiki/Classes#Holy_Trinity Ranger] class, Quivers are unique in that they modify the arrows fired to grant more damage or special effects. Flint and Serrated Arrows simply grant additional Projectile Damage. {{Rarity|rarity=Rare}} arrows and above grant special effects. {{Rarity|rarity=Rare}} Quiver recipes may be obtained from normal dungeons, while {{Rarity|rarity=Epic}} Quiver recipes may be obtained from Hardmode Dungeons and have the same type of effect as {{Rarity|rarity=Rare}} Quivers but enhance it.
*'''Spellfoci:''' Intended for use with the [https://blockgame.piratesoftware.wiki/wiki/Classes#Holy_Trinity Mage] class, Spellfoci grant additional [https://blockgame.piratesoftware.wiki/wiki/Stats#Player_Stats Magic Damage and Fall Damage Reduction.]


=<u>See also</u>=
=<u>See also</u>=

Revision as of 19:19, 13 October 2024

Weapons are essential tools in Blockgame, not just for defense but also for gaining a strategic advantage in different situations. These powerful tools play a key role in combat, helping players fend off enemies, creatures and sometimes even wild Penguins.

In addition to their combat functionalities, Weapons in Blockgame possess unique attributes that extend beyond the realm of conventional game mechanics. Much like their Tool counterparts, these weapons exhibit diverse stats that directly influence your effectiveness in battles. From damage output to attack speed, each weapon attribute contributes to the overall success of your combat endeavors.

To further customize and optimize your Weapons, most of them come with one or more Rune Slots. These slots allow you to inscribe powerful Runes, enhancing the performance of your Weapons.


Corrupted Weapons

Weapons can drop as Corrupted Weapon, offering a viable alternative to normal crafted Weapon. Corrupted weapons have been touched by Loki, and will be dropped on death. Additionally, Corrupted Weapons reduce Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Weapons can roll with normally unobtainable stats for their Gear Class and are easily acquired making it a valuable commodity. Corrupted Weapons may not be used to craft regular gear, and cannot have runes applied.

Corrupted weapon in comparison to normal weapon.


Weapon Prefix

Occasionally, when crafting a Weapon or encountering a Corrupted Weapon, they may come with a prefix such as "Blessed". These prefixes indicate that you've had a stroke of luck and acquired a slightly enhanced version of the base Weapon. The stat added by a prefix is the same for every weapon class. For example, Implements will always gain additional Thaumaturgy Power when they roll a prefix.

Comparison between weapons with and without prefix.


Primary Weapons

Physical Weapons

Among the array of Primary Weapons, Physical Weapons reign supreme for their direct and tangible impact on the battlefield. From the swift strikes of a sword to the piercing accuracy of a bow, and the brute force of a mace, these weapons offer a diverse range of combat styles to suit every adventurer's preference and playstyle.

Name Rarity Stats Vendor
Strong Bow Common
  • Attack Damage: +9-11
  • Critical Chance: +5.4-6.6%
  • Critical Power: +21.6-26.4%
  • Projectile Damage: 5.4-6.6
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
Skeletal Bow Uncommon
  • Attack Damage: +13.5-16.5
  • Critical Chance: +6.3-7.7%
  • Critical Power: +25.2-30.8%
  • Projectile Damage: 10.8-13.2
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
Unsettling Bow Rare
  • Attack Damage: +18-22
  • Critical Chance: +7.2-8.8%
  • Critical Power: +28.8-35.2%
  • Projectile Damage: 16.2-19.8
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
Piggly Wiggly Bow Rare
  • Attack Damage: +22.5-27.5
  • Critical Chance: +8.1-9.9%
  • Critical Power: +32.4-39.6%
  • Projectile Damage: 21.6-26.4
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
Bow of Satet Epic
  • Attack Damage: +27-33
  • Critical Chance: +9-11%
  • Critical Power: +36-44%
  • Projectile Damage: 27-33
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
Name Rarity Stats Vendor
Wooden Cudgel Common
  • Block Cooldown Reduction: +2.2-2.8%
  • Health Regeneration: +0-0.1
  • Attack Damage: +7.2-8.8
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
Copper Mace Uncommon
  • Block Cooldown Reduction: +4.5-5.5%
  • Health Regeneration: +0.1-0.1
  • Attack Damage: +9.9-12.1
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
Unsettling Smacker Rare
  • Block Cooldown Reduction: +6.8-8.2%
  • Health Regeneration: +0.1-0.2
  • Attack Damage: +12.6-15.4
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
Bloodsnout Bonker Rare
  • Block Cooldown Reduction: +9-11%
  • Health Regeneration: +0.2-0.2
  • Attack Damage: +15.3-18.7
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
Flail of Maahes Epic
  • Block Cooldown Reduction: +11.2-13.8%
  • Health Regeneration: +0.2-0.3
  • Attack Damage: +18.9-23.1
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
Name Rarity Stats Vendor
Onion Sword Common
  • Attack Damage: +6
  • Attack Speed: 1
  • Critical Chance: +5%
  • Critical Power: +20%
The Starter Kit or from Forge via Raid Supplies
Cactus Sword Common
  • Attack Damage: +7.2-8.8
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
Stone Sword Uncommon
  • Attack Damage: +9.9-12.1
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
Unsettling Blade Rare
  • Attack Damage: +12.6-15.4
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
Bloodsnout Blade Rare
  • Attack Damage: +15.3-18.7
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
Blade of Montu Epic
  • Attack Damage: +18.9-23.1
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy

Abilities

  • Bows: Charge to variable strength by holding right click, and releasing when ready. Arrows fired can have their damage increased or have special effects added based on the Quiver placed in the offhand. Bow projectiles only reach their full damage and velocity when fully charged, but can be spam-fired at low strength to keep enemies back while you reposition or wait for assistance.
  • Maces: Primary attack is a spherical AOE centered on the enemy hit. These attacks are affected by Blunt Power and Blunt Rating. Blunt Power is the radius of the attack, and Blunt Rating is the percentage of the original attack's damage secondary targets take. For example, a Blunt Power of 3 indicates a radius of 3 blocks and a Blunt Rating of 30% means enemies not hit by your initial attack will take 30% of the attack's damage.

Rock and Awe: Maces possess Rock and Awe, a unique spell that applies Slowness for a certain duration and uses Threat to manipulate enemy aggression. Enemies hit with Rock and Awe's spherical AOE will temporarily have the casting player placed at the top of their 'Threat List'. This will cause them to target that player until another player damages the enemy with Rock and Awe or another player deals enough damage to put themselves at the top of the enemy's Threat List.

The primary attack AOE hit calculates knockback on secondary targets based on the knockback applied to the enemy hit by your initial attack. Take, for example, a group of three enemies. If you hit the enemy closest to you, they will be knocked away from you. The other two enemies hit by the blunt AOE will have the exact same knockback applied to them. This helps guardians effectively group enemies.
  • Swords: Swords possess three special effects: the primary attack has a cone-shaped AOE protruding from the player. It will damage enemies regardless of your swing cooldown, and will deal damage according to swing cooldown much like how bows gain more damage the closer they are to a full charge.

Combo Attack: A 3-hit attack with about a 20 second cooldown that automatically activates when damaging an enemy with your primary attack. Combo Attack is single-target and does not have an AOE of its own.

Leap: By far the strongest ability of swords, Leap allows players to jump in the direction they are facing. This includes up or down, allowing players using leap to gain extraordinary height. Its only caveat is that the player must be grounded to use the ability. Attempting to use it while airborne will simply do nothing.

The Onion Sword does not possess the Combo Attack or Leap abilities. They are only present on the tiered equipment.

Spells

Within the realm of Spells, two distinct paths emerge: Spellcraftings, which are the intricate spells crafted by Mages, and Thaumaturgies, sacred spells wielded by Healers. Each path offers unique abilities and approaches to mastering the arcane, providing adventurers with a diverse array of options for shaping their destiny.

Spellcraftings

For those attuned to the arcane energies of the cosmos, Spellcraftings represent the culmination of years of study and practice. These intricate spells are meticulously crafted to harness the raw power of magic, allowing Mages to wield formidable forces with precision and mastery, shaping reality to their will and unleashing devastating effects upon their enemies.

Name Rarity Stats Vendor
Pressure Wave I Common
  • Damage: 3.2
  • Cooldown: 10
  • Force: 6
  • Angle: 59.6
Spellcrafter Sally
Pressure Wave II Common
  • Damage: 6.4
  • Cooldown: 10
  • Force: 6.3
  • Angle: 58.9
Spellcrafter Sally
Pressure Wave III Uncommon
  • Damage: 9
  • Cooldown: 10
  • Force: 7.3
  • Angle: 56.8
Spellcrafter Sally
Pressure Wave IV Rare
  • Damage: 12.6
  • Cooldown: 10
  • Force: 6.5
  • Angle: 57.7
Spellcrafter Sally
Pressure Wave V Rare
  • Damage: 15.7
  • Cooldown: 10
  • Force: 8
  • Angle: 61.5
Spellcrafter Sally
Pressure Wave VI Epic
  • Damage: 17.8
  • Cooldown: 10
  • Force: 7.5
  • Angle: 62.5
Spellcrafter Sally
Name Rarity Stats Vendor
Collapsing Earth I Common
  • Damage: 6
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
Collapsing Earth II Common
  • Damage: 9
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
Collapsing Earth III Uncommon
  • Damage: 12
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
Collapsing Earth IV Rare
  • Damage: 15
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
Collapsing Earth V Rare
  • Damage: 18
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
Collapsing Earth VI Epic
  • Damage: 21
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally

Abilities

  • Firebolt/Bottle of Lava: These spells fire a projectile that deals damage, apply knockback, and the Ignite effect on hit. The latter applies fire damage for a short duration. It can be put out using water or rain, weakening this spell slightly under those conditions. The primary damage of the spell is unaffected.
  • Frostbolt/Bottle of Frost: These spells fire a projectile that deals damage and applies Slowness on hit, but deals no knockback.
  • Pressure Wave/Bottle of Gusts: These spells cast a trapezoidal AOE in front of the player in the direction you are facing. This AOE deals damage and applies very strong knockback at an upward angle to enemies hit. This can result in additional fall damage being dealt to your targets, however it will not launch enemies normally immune to knockback such as Krognar.
  • Collapsing Earth/Bottle of Dirt: These spells cast a circular AOE on the surface of any targeted block that deals equal damage to enemies hit. While not indicated by the spell, the cast range is roughly 50 blocks.
Note that Collapsing Earth's AOE is very short and will likely miss jumping enemies or enemies standing a block above the spell's cast location.

Thaumaturgies

In the hands of devoted healers, Thaumaturgies embody divine grace and restoration. Drawing upon heavenly blessings, Thaumaturgies are sacred spells infused with the power to heal wounds, cleanse afflictions, and strengthen allies with renewed vitality. As the epitome of compassion and empathy, Healers use Thaumaturgies to offer hope and comfort to those in need, ensuring that light prevails over darkness. However, there are instances where they wield their powers to drain the life from enemies after cursing them with various afflictions. Life and death are just two sides of the same coin.

Name Rarity Stats Vendor
Regeneration I (Spell) Common
  • Cooldown: 20
  • Duration: 20
  • Heal: 9
Thaumaturge Gregory
Regeneration II (Spell) Common
  • Cooldown: 20
  • Duration: 20
  • Heal: 14.2
Thaumaturge Gregory
Regeneration III (Spell) Uncommon
  • Cooldown: 20
  • Duration: 20
  • Heal: 19.7
Thaumaturge Gregory
Regeneration IV (Spell) Rare
  • Cooldown: 20
  • Duration: 20
  • Heal: 23.1
Thaumaturge Gregory
Regeneration V (Spell) Rare
  • Cooldown: 20
  • Duration: 20
  • Heal: 30
Thaumaturge Gregory
Regeneration VI (Spell) Epic
  • Cooldown: 20
  • Duration: 20
  • Heal: 33.5
Thaumaturge Gregory
Name Rarity Stats Vendor
Ring of Mercy I Common
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 2.7
  • Bless Duration: 3
  • Bless Strength: 1
Thaumaturge Gregory
Ring of Mercy II Common
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 6.5
  • Bless Duration: 3
  • Bless Strength: 2
Thaumaturge Gregory
Ring of Mercy III Uncommon
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 9.4
  • Bless Duration: 3
  • Bless Strength: 3
Thaumaturge Gregory
Ring of Mercy IV Rare
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 11.6
  • Bless Duration: 3
  • Bless Strength: 5
Thaumaturge Gregory
Ring of Mercy V Rare
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 14.7
  • Bless Duration: 3
  • Bless Strength: 5
Thaumaturge Gregory
Ring of Mercy VI Epic
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 19.3
  • Bless Duration: 3
  • Bless Strength: 5
Thaumaturge Gregory
Name Rarity Stats Vendor
Corruption I Common
  • Damage: 2.9
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
Corruption II Common
  • Damage: 5.6
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
Corruption III Uncommon
  • Damage: 9.3
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
Corruption IV Rare
  • Damage: 12.5
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
Corruption V Rare
  • Damage: 14.6
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
Corruption VI Epic
  • Damage: 17.5
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory

Abilities

  • Life Drain: This spell casts a hitscan beam that deals damage and restores health to the caster on hit. Life Drain can bounce off of walls a total of 3 times before terminating on the fourth collision with a block. Life Drain's self-heal is affected by Thaumaturgy Power.
  • Flash Heal: Flash Heal is one of two spells that may only be cast on players you share a party with. When cast, the target is healed for a certain health value. Flash Heal's range is roughly 50 blocks and cannot be cast through walls, but can be cast through any non-player entities blocking your line of sight.
  • Regeneration: Not to be confused with the vanilla Minecraft effect regeneration, this is the second of two spells that may only be cast on players you share a party with. When cast, the target is healed for a total health value over a 20 second duration. It has the same range and line of sight check properties as Flash Heal.
When using Flash Heal and Regeneration: if multiple party members are lined up with your crosshair, it will always target the player closest to you regardless of their health. Remember to position yourself in a manner that allows you to heal as many party members as possible.
  • Ring of Mercy: Ring of Mercy is a powerful healing spell with a long cooldown. It can be cast on any surface within a 50 block range. The initial cast places a circular AOE on the ground that heals all party members, including the caster, for an initial heal value and applies a level of regeneration for a few seconds afterwards. The level of regeneration is based on the tier of the item (for example, a Tier 3 Ring of Mercy will apply Regeneration 3).
  • Corruption: A spell with identical cast properties to Collapsing Earth but deals thaumaturgy-based damage and applies a Curse to affected targets. Curse Deals some damage over time and applies Weakness I for its entire duration.
Note that Corruption and Ring of Mercy's AOE is very short and will likely miss jumping enemies or enemies standing a block above the spell's cast location.

Legendary Weapons

Legendary weapons stand apart, revered not just for their unparalleled craftsmanship but also for the mystical powers they possess. To wield such a weapon signifies that its bearer has faced formidable adversaries and emerged victorious time and time again, or perhaps was so fortunate that now their enemies and companions bled from sheer resentment.

Name Rarity Stats Boss drop
Cinders Firebrand Legendary
  • Right Click: Firebolt
  • Damage: 25
  • Cooldown: 2
  • Ignite: 5
Cinders
Krognars Cleaver Legendary
  • Left Click: Combo Attack
  • Right Click: Leap
  • Attack Damage: +18.9-23.1
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Krognar

Abilities

  • Cinders Firebrand: Functionally identical to a Tier 5 Firebolt spell that has rolled a prefix adding +10% Magic Damage. Displays a visual effect of ember particles circling the player while held.
  • Krognar's Cleaver: In combat, functionally identical to a Tier 5 Sword that has rolled a prefix adding +3 Attack Damage. A special property held by the Cleaver is that it is both an axe and a sword: in combat it functions like every other crafted sword, but you may use it to break blocks normally requiring an axe. Displays a visual effect of blood particles circling the player while held.

Offhands

Offhand items, such as Totems, Wards, or Quivers, serve as specialized tools to elevate your combat capabilities even further. These unique items act as perfect companions to their corresponding Primary Counterparts, working in harmony to maximize your deadliness on the battlefield. Whether providing additional protection, enhancing your ranged capabilities, or offering unique buffs, offhand items play a crucial role in shaping your overall combat strategy and ensuring you're well-equipped for any encounter in the expansive world of Blockgame.

Name Rarity Stats Vendor
Cactus Pokestick Common
  • Weapon Damage: +5.4-6.6%
  • Knockback Resistance: +4.5-5.5%
  • Movement Speed: +3.3%
Warrior Willy
Tiny Moai Head Uncommon
  • Weapon Damage: +10.8-13.2%
  • Knockback Resistance: +9-11%
  • Movement Speed: +6.6%
Warrior Willy
Unsettling Fetish Rare
  • Weapon Damage: +16.2-19.8%
  • Knockback Resistance: +13.5-16.5%
  • Movement Speed: +9.9%
Warrior Willy
Bacon Plush Rare
  • Weapon Damage: +21.6-26.4%
  • Knockback Resistance: +18-22%
  • Movement Speed: +13.2%
Warrior Willy
Anhk of Montu Epic
  • Weapon Damage: +27-33%
  • Knockback Resistance: +22.5-27.5%
  • Movement Speed: +13.5-16.5%
Warrior Willy
Name Rarity Stats Vendor
Onion Ward Common
  • Defense: +4
  • Block Power: +10%
  • Block Rating: +10%
  • Health: +3
The Starter Kit or from Forge via Raid Supplies
Wooden Ward Common
  • Defense: +5.4-6.6
  • Block Power: +11.2-13.8%
  • Block Rating: +11.2-13.8%
  • Health: +4.5-5.5%
Guardian Armand
Copper Ward Uncommon
  • Defense: +10.8-13.2
  • Block Power: +13.5-16.5%
  • Block Rating: +13.5-16.5%
  • Health: +9-11%
Guardian Armand
Bone Ward Rare
  • Defense: +16.2-19.8
  • Block Power: +15.8-19.2%
  • Block Rating: +15.8-19.2%
  • Health: +13.5-16.5%
Guardian Armand
Bloodsnout Barrier Rare
  • Defense: +21.6-26.4
  • Block Power: +18-22%
  • Block Rating: +18-22%
  • Health: +18-22%
Guardian Armand
Bulwark of Maahes Epic
  • Defense: +27-33
  • Block Power: +20.2-24.8%
  • Block Rating: +20.2-24.8%
  • Health: +22.5-27.5%
Guardian Armand
Name Rarity Stats Vendor
Cauterizing Rod Common
  • Thaumaturgy Power: +4.5-5.5%
  • Health Regeneration: +0.01
  • Cooldown Reduction: +0.9-1.1%
Thaumaturge Gregory
Guiding Light Uncommon
  • Thaumaturgy Power: +9-11%
  • Health Regeneration: +0.02
  • Cooldown Reduction: +1.8-2.2%
Thaumaturge Gregory
Spirit Brand Rare
  • Thaumaturgy Power: +13.5-16.5%
  • Health Regeneration: +0.03
  • Cooldown Reduction: +2.7-3.3%
Thaumaturge Gregory
Soul Caller Rare
  • Thaumaturgy Power: +18-22%
  • Health Regeneration: +0.04
  • Cooldown Reduction: +3.6-4.4%
Thaumaturge Gregory
Anhk of Heka Epic
  • Thaumaturgy Power: +22.5-27.5%
  • Health Regeneration: +0.05
  • Cooldown Reduction: +4.5-5.5%
Thaumaturge Gregory
Name Rarity Stats Vendor
Flint Arrows Common
  • Projectile Damage: +9-11%
Bowyer Brent
Serrated Arrows Uncommon
  • Projectile Damage: +18-22%
Bowyer Brent
Poison Arrows Rare
  • Poison
  • Duration: 4
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Rotten Arrows Rare
  • Wither
  • Duration: 4
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Tacky Arrows Rare
  • Slow
  • Duration: 4
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Burning Arrows Rare
  • Burn
  • Duration: 4
  • Cooldown: 0
Bowyer Brent
Venomous Arrows Epic
  • Poison
  • Duration: 8
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Horrifying Arrows Epic
  • Wither
  • Duration: 8
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Sticky Arrows Epic
  • Slow
  • Duration: 8
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Arrows of Satet Epic
  • Burn
  • Duration: 8
  • Cooldown: 0
Bowyer Brent
Name Rarity Stats Vendor
Encapsulated Gale Common
  • Magic Damage: +5.4-6.6%
  • Fall Damage Reduction: +4.5-5.5%
Spellcrafter Sally
Condensed Slime Uncommon
  • Magic Damage: +10.8-13.2%
  • Fall Damage Reduction: +9-11%
Spellcrafter Sally
Unsettling Focus Rare
  • Magic Damage: +16.2-19.8%
  • Fall Damage Reduction: +13.5-16.5%
Spellcrafter Sally
Bloodsnout Magi Cream Rare
  • Magic Damage: +21.6-26.4%
  • Fall Damage Reduction: +18-22%
Spellcrafter Sally
Flame of Djedi Epic
  • Magic Damage: +27-33%
  • Fall Damage Reduction: +22.5-27.5%
Spellcrafter Sally

Abilities

The Onion Ward is unique in that it grants +3 Maximum Health as a flat value, rather than a percentage value like the other wards.
  • Implements: Intended for use with the Thaumaturge class, Implements grant Thaumaturgy Power, Health Regeneration, and Cooldown Reduction.
  • Quivers: Intended for use with the Ranger class, Quivers are unique in that they modify the arrows fired to grant more damage or special effects. Flint and Serrated Arrows simply grant additional Projectile Damage. Rare arrows and above grant special effects. Rare Quiver recipes may be obtained from normal dungeons, while Epic Quiver recipes may be obtained from Hardmode Dungeons and have the same type of effect as Rare Quivers but enhance it.
  • Spellfoci: Intended for use with the Mage class, Spellfoci grant additional Magic Damage and Fall Damage Reduction.

See also