Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Strong Bow | Common |
|
Bowyer Brent | |
Skeletal Bow | Uncommon |
|
Bowyer Brent | |
Unsettling Bow | Rare |
|
Bowyer Brent | |
Piggly Wiggly Bow | Rare |
|
Bowyer Brent | |
Bow of Satet | Epic |
|
Bowyer Brent |
Weapons: Difference between revisions
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* '''Bows:''' Charge to variable strength by holding right click, and releasing when ready. Arrows fired can have their damage increased or have special effects added based on the Quiver placed in the offhand. Bow projectiles only reach their full damage and velocity when fully charged, but can be spam-fired at low strength to keep enemies back while you reposition or wait for assistance. | * '''Bows:''' Charge to variable strength by holding right click, and releasing when ready. Arrows fired can have their damage increased or have special effects added based on the Quiver placed in the offhand. Bow projectiles only reach their full damage and velocity when fully charged, but can be spam-fired at low strength to keep enemies back while you reposition or wait for assistance. | ||
* '''Maces:''' Primary attack is a spherical AOE centered on the enemy hit. These attacks are affected by '''Blunt Power''' and '''BluntĀ Rating'''. Blunt Power is the radius of the attack, and Blunt Rating is the percentage of the original attack's damage secondary targets take. For example, a Blunt Power of 3 indicates a radius of 3 blocks and a Blunt Rating of 30% means enemies not hit by your initial attack will take 30% of the attack's damage. | * '''Maces:''' Primary attack is a spherical AOE centered on the enemy hit. These attacks are affected by '''Blunt Power''' and '''BluntĀ Rating'''. Blunt Power is the radius of the attack, and Blunt Rating is the percentage of the original attack's damage secondary targets take. For example, a Blunt Power of 3 indicates a radius of 3 blocks and a Blunt Rating of 30% means enemies not hit by your initial attack will take 30% of the attack's damage. | ||
'''Rock and Awe:''' Maces possess '''Rock and Awe''', a unique spell that applies [ | '''Rock and Awe:''' Maces possess '''Rock and Awe''', a unique spell that applies [[Stats#Weapon_Stats|Slowness]] for a certain duration and uses [[Stats#Offense|Threat]] to manipulate enemy aggression. Enemies hit with Rock and Awe's spherical AOE will temporarily have the casting player placed at the top of their 'Threat List'. This will cause them to target that player until another player damages the enemy with Rock and Awe or another player deals enough damage to put themselves at the top of the enemy's Threat List. | ||
Ā The primary attack AOE hit calculates knockback on secondary targets based on the knockback applied to the enemy hit by your initial attack. Take, for example, a group of three enemies. If you hit the enemy closest to you, they will be knocked away from you. The other two enemies hit by the blunt AOE will have the ''exact same'' knockback applied to them. This helps guardians effectively group enemies. | Ā The primary attack AOE hit calculates knockback on secondary targets based on the knockback applied to the enemy hit by your initial attack. Take, for example, a group of three enemies. If you hit the enemy closest to you, they will be knocked away from you. The other two enemies hit by the blunt AOE will have the ''exact same'' knockback applied to them. This helps guardians effectively group enemies. | ||
* '''Swords:''' Swords possess three special effects: the primary attack has a cone-shaped AOE protruding from the player. It will damage enemies regardless of your swing cooldown, and will deal damage according to swing cooldown much like how bows gain more damage the closer they are to a full charge. | * '''Swords:''' Swords possess three special effects: the primary attack has a cone-shaped AOE protruding from the player. It will damage enemies regardless of your swing cooldown, and will deal damage according to swing cooldown much like how bows gain more damage the closer they are to a full charge. | ||
'''Combo Attack:''' A 3-hit attack with about a 20 second cooldown that automatically activates when damaging an enemy with your primary attack. Combo Attack is single-target and does not have an AOE of its own. | '''Combo Attack:''' A 3-hit attack with about a 20 second cooldown that automatically activates when damaging an enemy with your primary attack. Combo Attack is single-target and does not have an AOE of its own. | ||
'''Leap:''' By far the strongest ability of swords, Leap allows players to jump in the direction they are facing. This includes up or down, allowing players using leap to gain extraordinary height. Its only caveat is that the player ''must'' be grounded to use the ability. Attempting to use it while airborne will simply do nothing. | '''Leap:''' By far the strongest ability of swords, Leap allows players to jump in the direction they are facing. This includes up or down, allowing players using leap to gain extraordinary height. Its only caveat is that the player ''must'' be grounded to use the ability. Attempting to use it while airborne will simply do nothing. | ||
Ā The Onion Sword does not possess the Combo Attack or Leap abilities. They are only present on the tiered equipment. Ā | Ā The Onion Sword does not possess the Combo Attack or Leap abilities. They are only present on the tiered equipment. | ||
==<u>Spells</u>== | ==<u>Spells</u>== |
Revision as of 21:54, 9 October 2024
Weapons are essential tools in Blockgame, not just for defense but also for gaining a strategic advantage in different situations. These powerful tools play a key role in combat, helping players fend off enemies, creatures and sometimes even wild Penguins.
In addition to their combat functionalities, Weapons in Blockgame possess unique attributes that extend beyond the realm of conventional game mechanics. Much like their Tool counterparts, these weapons exhibit diverse stats that directly influence your effectiveness in battles. From damage output to attack speed, each weapon attribute contributes to the overall success of your combat endeavors.
To further customize and optimize your Weapons, most of them come with one or more Rune Slots. These slots allow you to inscribe powerful Runes, enhancing the performance of your Weapons.
Corrupted Weapons
Weapons can drop as Corrupted Weapon, offering a viable alternative to normal crafted Weapon. Corrupted weapon comes with the 'Curse of Butterfingers', meaning that upon the player's death, the gear will be dropped at the location of death. Additionally, Corrupted Weapons reduces Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Weapons can roll with uncommon stats for their Gear Class and are easily acquired making it a valuable commodity.
Weapon Prefix
Occasionally, when crafting a Weapon or encountering a Corrupted Weapon, they may come with a prefix such as "Blessed". These prefixes indicate that you've had a stroke of luck and acquired a slightly enhanced version of the base Weapon.
Primary Weapons
Physical Weapons
Among the array of Primary Weapons, Physical Weapons reign supreme for their direct and tangible impact on the battlefield. From the swift strikes of a sword to the piercing accuracy of a bow, and the brute force of a mace, these weapons offer a diverse range of combat styles to suit every adventurer's preference and playstyle.
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Wooden Cudgel | Common |
|
Guardian Armand | |
Copper Mace | Uncommon |
|
Guardian Armand | |
Unsettling Smacker | Rare |
|
Guardian Armand | |
Bloodsnout Bonker | Rare |
|
Guardian Armand | |
Flail of Maahes | Epic |
|
Guardian Armand |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Onion Sword | Common |
|
Forge via Raid Supplies | |
Cactus Sword | Common |
|
Warrior Willy | |
Stone Sword | Uncommon |
|
Warrior Willy | |
Unsettling Blade | Rare |
|
Warrior Willy | |
Bloodsnout Blade | Rare |
|
Warrior Willy | |
Blade of Montu | Epic |
|
Warrior Willy |
Abilities
- Bows: Charge to variable strength by holding right click, and releasing when ready. Arrows fired can have their damage increased or have special effects added based on the Quiver placed in the offhand. Bow projectiles only reach their full damage and velocity when fully charged, but can be spam-fired at low strength to keep enemies back while you reposition or wait for assistance.
- Maces: Primary attack is a spherical AOE centered on the enemy hit. These attacks are affected by Blunt Power and Blunt Rating. Blunt Power is the radius of the attack, and Blunt Rating is the percentage of the original attack's damage secondary targets take. For example, a Blunt Power of 3 indicates a radius of 3 blocks and a Blunt Rating of 30% means enemies not hit by your initial attack will take 30% of the attack's damage.
Rock and Awe: Maces possess Rock and Awe, a unique spell that applies Slowness for a certain duration and uses Threat to manipulate enemy aggression. Enemies hit with Rock and Awe's spherical AOE will temporarily have the casting player placed at the top of their 'Threat List'. This will cause them to target that player until another player damages the enemy with Rock and Awe or another player deals enough damage to put themselves at the top of the enemy's Threat List.
The primary attack AOE hit calculates knockback on secondary targets based on the knockback applied to the enemy hit by your initial attack. Take, for example, a group of three enemies. If you hit the enemy closest to you, they will be knocked away from you. The other two enemies hit by the blunt AOE will have the exact same knockback applied to them. This helps guardians effectively group enemies.
- Swords: Swords possess three special effects: the primary attack has a cone-shaped AOE protruding from the player. It will damage enemies regardless of your swing cooldown, and will deal damage according to swing cooldown much like how bows gain more damage the closer they are to a full charge.
Combo Attack: A 3-hit attack with about a 20 second cooldown that automatically activates when damaging an enemy with your primary attack. Combo Attack is single-target and does not have an AOE of its own. Leap: By far the strongest ability of swords, Leap allows players to jump in the direction they are facing. This includes up or down, allowing players using leap to gain extraordinary height. Its only caveat is that the player must be grounded to use the ability. Attempting to use it while airborne will simply do nothing.
The Onion Sword does not possess the Combo Attack or Leap abilities. They are only present on the tiered equipment.
Spells
Within the realm of Spells, two distinct paths emerge: Spellcraftings, which are the intricate spells crafted by Mages, and Thaumaturgies, sacred spells wielded by Healers. Each path offers unique abilities and approaches to mastering the arcane, providing adventurers with a diverse array of options for shaping their destiny.
Spellcraftings
For those attuned to the arcane energies of the cosmos, Spellcraftings represent the culmination of years of study and practice. These intricate spells are meticulously crafted to harness the raw power of magic, allowing Mages to wield formidable forces with precision and mastery, shaping reality to their will and unleashing devastating effects upon their enemies.
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Bottle of Lava | Common |
|
Transmuter Nina | |
Bottle of Frost | Common |
|
Transmuter Nina | |
Bottle of Gusts | Common |
|
Transmuter Nina | |
Bottle of Dirt | Common |
|
Transmuter Nina |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Firebolt I | Common |
|
Spellcrafter Sally | |
Firebolt II | Common |
|
Spellcrafter Sally | |
Firebolt III | Uncommon |
|
Spellcrafter Sally | |
Firebolt IV | Rare |
|
Spellcrafter Sally | |
Firebolt V | Rare |
|
Spellcrafter Sally | |
Firebolt VI | Epic |
|
Spellcrafter Sally |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Frostbolt I | Common |
|
Spellcrafter Sally | |
Frostbolt II | Common |
|
Spellcrafter Sally | |
Frostbolt III | Uncommon |
|
Spellcrafter Sally | |
Frostbolt IV | Rare |
|
Spellcrafter Sally | |
Frostbolt V | Rare |
|
Spellcrafter Sally | |
Frostbolt VI | Epic |
|
Spellcrafter Sally |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Pressure Wave I | Common |
|
Spellcrafter Sally | |
Pressure Wave II | Common |
|
Spellcrafter Sally | |
Pressure Wave III | Uncommon |
|
Spellcrafter Sally | |
Pressure Wave IV | Rare |
|
Spellcrafter Sally | |
Pressure Wave V | Rare |
|
Spellcrafter Sally | |
Pressure Wave VI | Epic |
|
Spellcrafter Sally |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Collapsing Earth I | Common |
|
Spellcrafter Sally | |
Collapsing Earth II | Common |
|
Spellcrafter Sally | |
Collapsing Earth III | Uncommon |
|
Spellcrafter Sally | |
Collapsing Earth IV | Rare |
|
Spellcrafter Sally | |
Collapsing Earth V | Rare |
|
Spellcrafter Sally | |
Collapsing Earth VI | Epic |
|
Spellcrafter Sally |
Thaumaturgies
In the hands of devoted healers, Thaumaturgies embody divine grace and restoration. Drawing upon heavenly blessings, Thaumaturgies are sacred spells infused with the power to heal wounds, cleanse afflictions, and strengthen allies with renewed vitality. As the epitome of compassion and empathy, Healers use Thaumaturgies to offer hope and comfort to those in need, ensuring that light prevails over darkness. However, there are instances where they wield their powers to drain the life from enemies after cursing them with various afflictions. Life and death are just two sides of the same coin.
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Life Drain I | Common |
|
Thaumaturge Gregory | |
Life Drain II | Common |
|
Thaumaturge Gregory | |
Life Drain III | Uncommon |
|
Thaumaturge Gregory | |
Life Drain IV | Rare |
|
Thaumaturge Gregory | |
Life Drain V | Rare |
|
Thaumaturge Gregory | |
Life Drain VI | Epic |
|
Thaumaturge Gregory |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Flash Heal I | Common |
|
Thaumaturge Gregory | |
Flash Heal II | Common |
|
Thaumaturge Gregory | |
Flash Heal III | Uncommon |
|
Thaumaturge Gregory | |
Flash Heal IV | Rare |
|
Thaumaturge Gregory | |
Flash Heal V | Rare |
|
Thaumaturge Gregory | |
Flash Heal VI | Epic |
|
Thaumaturge Gregory |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Regeneration I (Spell) | Common |
|
Thaumaturge Gregory | |
Regeneration II (Spell) | Common |
|
Thaumaturge Gregory | |
Regeneration III (Spell) | Uncommon |
|
Thaumaturge Gregory | |
Regeneration IV (Spell) | Rare |
|
Thaumaturge Gregory | |
Regeneration V (Spell) | Rare |
|
Thaumaturge Gregory | |
Regeneration VI (Spell) | Epic |
|
Thaumaturge Gregory |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Ring of Mercy I | Common |
|
Thaumaturge Gregory | |
Ring of Mercy II | Common |
|
Thaumaturge Gregory | |
Ring of Mercy III | Uncommon |
|
Thaumaturge Gregory | |
Ring of Mercy IV | Rare |
|
Thaumaturge Gregory | |
Ring of Mercy V | Rare |
|
Thaumaturge Gregory | |
Ring of Mercy VI | Epic |
|
Thaumaturge Gregory |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Corruption I | Common |
|
Thaumaturge Gregory | |
Corruption II | Common |
|
Thaumaturge Gregory | |
Corruption III | Uncommon |
|
Thaumaturge Gregory | |
Corruption IV | Rare |
|
Thaumaturge Gregory | |
Corruption V | Rare |
|
Thaumaturge Gregory | |
Corruption VI | Epic |
|
Thaumaturge Gregory |
Legendary Weapons
Legendary weapons stand apart, revered not just for their unparalleled craftsmanship but also for the mystical powers they possess. To wield such a weapon signifies that its bearer has faced formidable adversaries and emerged victorious time and time again, or perhaps was so fortunate that now their enemies and companions bled from sheer resentment.
Name | Rarity | Stats | Boss drop | |
---|---|---|---|---|
Cinders Firebrand | Legendary |
|
Krognar | |
Krognars Cleaver | Legendary |
|
Krognar |
Offhands
Offhand items, such as Totems, Wards, or Quivers, serve as specialized tools to elevate your combat capabilities even further. These unique items act as perfect companions to their corresponding Primary Counterparts, working in harmony to maximize your deadliness on the battlefield. Whether providing additional protection, enhancing your ranged capabilities, or offering unique buffs, offhand items play a crucial role in shaping your overall combat strategy and ensuring you're well-equipped for any encounter in the expansive world of Blockgame.
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Cactus Pokestick | Common |
|
Warrior Willy | |
Tiny Moai Head | Uncommon |
|
Warrior Willy | |
Unsettling Fetish | Rare |
|
Warrior Willy | |
Bacon Plush | Rare |
|
Warrior Willy | |
Anhk of Montu | Epic |
|
Warrior Willy |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Onion Ward | Common |
|
- | |
Wooden Ward | Common |
|
Guardian Armand | |
Copper Ward | Uncommon |
|
Guardian Armand | |
Bone Ward | Rare |
|
Guardian Armand | |
Bloodsnout Barrier | Rare |
|
Guardian Armand | |
Bulwark of Maahes | Epic |
|
Guardian Armand |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Cauterizing Rod | Common |
|
Thaumaturge Gregory | |
Guiding Light | Uncommon |
|
Thaumaturge Gregory | |
Spirit Brand | Rare |
|
Thaumaturge Gregory | |
Soul Caller | Rare |
|
Thaumaturge Gregory | |
Anhk of Heka | Epic |
|
Thaumaturge Gregory |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Flint Arrows | Common |
|
Bowyer Brent | |
Serrated Arrows | Uncommon |
|
Bowyer Brent | |
Poison Arrows | Rare |
|
Bowyer Brent | |
Rotten Arrows | Rare |
|
Bowyer Brent | |
Tacky Arrows | Rare |
|
Bowyer Brent | |
Burning Arrows | Rare |
|
Bowyer Brent | |
Venomous Arrows | Epic |
|
Bowyer Brent | |
Horrifying Arrows | Epic |
|
Bowyer Brent | |
Sticky Arrows | Epic |
|
Bowyer Brent | |
Arrows of Satet | Epic |
|
Bowyer Brent |
Name | Rarity | Stats | Vendor | |
---|---|---|---|---|
Encapsulated Gale | Common |
|
Spellcrafter Sally | |
Condensed Slime | Uncommon |
|
Spellcrafter Sally | |
Unsettling Focus | Rare |
|
Spellcrafter Sally | |
Bloodsnout Magi Cream | Rare |
|
Spellcrafter Sally | |
Flame of Djedi | Epic |
|
Spellcrafter Sally |