Weapons: Difference between revisions

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=<u>Corrupted Weapons</u>=
=<u>Corrupted Weapons</u>=
Weapons can drop as Corrupted Weapon, offering a viable alternative to normal crafted Weapon. Corrupted weapon comes with the 'Curse of Butterfingers', meaning that upon the player's death, the gear will be dropped at the location of death. Additionally, Corrupted Weapons reduces Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Weapons can roll with uncommon stats for their Gear Class and are easily acquired making it a valuable commodity.
Weapons can drop as Corrupted Weapon, offering a viable alternative to normal crafted Weapon. Corrupted weapons have been touched by Loki, and will be dropped on death. Additionally, Corrupted Weapons reduce Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Weapons can roll with normally unobtainable stats for their Gear Class and are easily acquired making it a valuable commodity.
Corrupted Weapons may not be used to craft regular gear, and cannot have runes applied.
[[File:Weapon_Corruption_Comp.png|center|thumb|400px|Corrupted weapon in comparison to normal weapon.]]
[[File:Weapon_Corruption_Comp.png|center|thumb|400px|Corrupted weapon in comparison to normal weapon.]]




=<u>Weapon Prefix</u>=
=<u>Weapon Prefix / Suffix</u>=


Occasionally, when crafting a Weapon or encountering a Corrupted Weapon, they may come with a prefix such as "Blessed". These prefixes indicate that you've had a stroke of luck and acquired a slightly enhanced version of the base Weapon.
Occasionally, when crafting a Weapon or encountering a Corrupted Weapon, they may come with a prefix such as "Blessed". These refixes/suffixes indicate that you've had a stroke of luck and acquired a slightly enhanced version of the base Weapon.
The stat added by a prefix or suffix is the same for every weapon class. For example, Implements will always gain additional Thaumaturgy Power when they roll a prefix.
[[File:Weapon_Prefix_Comp.png|center|thumb|400px|Comparison between weapons with and without prefix.]]
[[File:Weapon_Prefix_Comp.png|center|thumb|400px|Comparison between weapons with and without prefix.]]


=<u>Primary Weapons</u>=
=<u>Primary Weapons</u>=
Line 39: Line 39:
|[[File:Strong Bow.gif|50px]]
|[[File:Strong Bow.gif|50px]]
|[[Strong Bow]]
|[[Strong Bow]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +9-11
*  Attack Damage: +9-11
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|[[File:Skeletal_Bow.gif|50px]]
|[[File:Skeletal_Bow.gif|50px]]
|[[Skeletal Bow]]
|[[Skeletal Bow]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +13.5-16.5
*  Attack Damage: +13.5-16.5
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|[[File:Unsettling_Bow.gif|50px]]
|[[File:Unsettling_Bow.gif|50px]]
|[[Unsettling Bow]]
|[[Unsettling Bow]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +18-22
*  Attack Damage: +18-22
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|[[File:Piggly_Wiggly_Bow.gif|50px]]
|[[File:Piggly_Wiggly_Bow.gif|50px]]
|[[Piggly Wiggly Bow]]
|[[Piggly Wiggly Bow]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +22.5-27.5
*  Attack Damage: +22.5-27.5
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|[[File:Bow_of_Satet.gif|50px]]
|[[File:Bow_of_Satet.gif|50px]]
|[[Bow of Satet]]
|[[Bow of Satet]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +27-33
*  Attack Damage: +27-33
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|[[File:Wooden_Cudgel.gif|50px]]
|[[File:Wooden_Cudgel.gif|50px]]
|[[Wooden Cudgel]]
|[[Wooden Cudgel]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Block Cooldown Reduction: +2.2-2.8%
*  Block Cooldown Reduction: +2.2-2.8%
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|[[File:Copper_Mace.gif|50px]]
|[[File:Copper_Mace.gif|50px]]
|[[Copper Mace]]
|[[Copper Mace]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Block Cooldown Reduction: +4.5-5.5%
*  Block Cooldown Reduction: +4.5-5.5%
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|[[File:Unsettling_Smacker.gif|50px]]
|[[File:Unsettling_Smacker.gif|50px]]
|[[Unsettling Smacker]]
|[[Unsettling Smacker]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Block Cooldown Reduction: +6.8-8.2%
*  Block Cooldown Reduction: +6.8-8.2%
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|[[File:Bloodsnout_Bonker.gif|50px]]
|[[File:Bloodsnout_Bonker.gif|50px]]
|[[Bloodsnout Bonker]]
|[[Bloodsnout Bonker]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Block Cooldown Reduction: +9-11%
*  Block Cooldown Reduction: +9-11%
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|[[File:Flail_of_Maahes.gif|50px]]
|[[File:Flail_of_Maahes.gif|50px]]
|[[Flail of Maahes]]
|[[Flail of Maahes]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Block Cooldown Reduction: +11.2-13.8%
*  Block Cooldown Reduction: +11.2-13.8%
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|[[File:Onion_Sword.png|50px]]
|[[File:Onion_Sword.png|50px]]
|[[Onion Sword]]
|[[Onion Sword]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +6
*  Attack Damage: +6
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*  Critical Power: +20%
*  Critical Power: +20%
}}
}}
|[[Forge]] via [[Raid Supplies - New Einherjar|Raid Supplies]]
|The Starter Kit or from [[Forge]] via [[Raid Supplies - New Einherjar|Raid Supplies]]
|-
|-
|[[File:Cactus_Sword.png|50px]]
|[[File:Cactus_Sword.png|50px]]
|[[Cactus Sword]]
|[[Cactus Sword]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +7.2-8.8
*  Attack Damage: +7.2-8.8
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|[[File:Stone_Sword.png|50px]]
|[[File:Stone_Sword.png|50px]]
|[[Stone Sword]]
|[[Stone Sword]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +9.9-12.1
*  Attack Damage: +9.9-12.1
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|[[File:Unsettling_Blade.gif|50px]]
|[[File:Unsettling_Blade.gif|50px]]
|[[Unsettling Blade]]
|[[Unsettling Blade]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +12.6-15.4
*  Attack Damage: +12.6-15.4
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|[[File:Bloodsnout_Blade.gif|50px]]
|[[File:Bloodsnout_Blade.gif|50px]]
|[[Bloodsnout Blade]]
|[[Bloodsnout Blade]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +15.3-18.7
*  Attack Damage: +15.3-18.7
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|[[File:Blade_of_Montu.gif|50px]]
|[[File:Blade_of_Montu.gif|50px]]
|[[Blade of Montu]]
|[[Blade of Montu]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Attack Damage: +18.9-23.1
*  Attack Damage: +18.9-23.1
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===<u>Abilities</u>===
===<u>Abilities</u>===
* '''Bows:''' Charge to variable strength by holding right click, and releasing when ready. Arrows fired can have their damage increased or have special effects added based on the Quiver placed in the offhand. Bow projectiles only reach their full damage and velocity when fully charged, but can be spam-fired at low strength to keep enemies back while you reposition or wait for assistance.
 
* '''Maces:''' Primary attack is a spherical AOE centered on the enemy hit. These attacks are affected by '''Blunt Power''' and '''Blunt Rating'''. Blunt Power is the radius of the attack, and Blunt Rating is the percentage of the original attack's damage secondary targets take. For example, a Blunt Power of 3 indicates a radius of 3 blocks and a Blunt Rating of 30% means enemies not hit by your initial attack will take 30% of the attack's damage.
====<u>Bows</u>====
'''Rock and Awe:''' Maces possess '''Rock and Awe''', a unique spell that applies [[Stats#Weapon_Stats|Slowness]] for a certain duration and uses [[Stats#Offense|Threat]] to manipulate enemy aggression. Enemies hit with Rock and Awe's spherical AOE will temporarily have the casting player placed at the top of their 'Threat List'. This will cause them to target that player until another player damages the enemy with Rock and Awe or another player deals enough damage to put themselves at the top of the enemy's Threat List.
* '''Charge Mechanic:''' Hold the right-click to charge the bow to varying strengths and release to fire. The longer the charge, the higher the damage and velocity of the arrow. Arrows can also gain special effects or increased damage based on the [[Weapons#Quivers-4|quiver]] equipped in the offhand.
The primary attack AOE hit calculates knockback on secondary targets based on the knockback applied to the enemy hit by your initial attack. Take, for example, a group of three enemies. If you hit the enemy closest to you, they will be knocked away from you. The other two enemies hit by the blunt AOE will have the ''exact same'' knockback applied to them. This helps guardians effectively group enemies.
* '''Full Charge vs. Quick Fire:''' For maximum damage and speed, fully charge each shot. However, you can quick-fire weaker arrows to apply constant pressure on enemies, allowing you to reposition or wait for assistance.
* '''Swords:''' Swords possess three special effects: the primary attack has a cone-shaped AOE protruding from the player. It will damage enemies regardless of your swing cooldown, and will deal damage according to swing cooldown much like how bows gain more damage the closer they are to a full charge.
 
'''Combo Attack:''' A 3-hit attack with about a 20 second cooldown that automatically activates when damaging an enemy with your primary attack. Combo Attack is single-target and does not have an AOE of its own.
====<u>Maces</u>====
'''Leap:''' By far the strongest ability of swords, Leap allows players to jump in the direction they are facing. This includes up or down, allowing players using leap to gain extraordinary height. Its only caveat is that the player ''must'' be grounded to use the ability. Attempting to use it while airborne will simply do nothing.
* '''Primary Attack (AOE):''' Maces strike with a spherical Area of Effect (AOE) centered on the target hit. The size and strength of this AOE are influenced by two stats:
  The Onion Sword does not possess the Combo Attack or Leap abilities. They are only present on the tiered equipment.
** '''Blunt Power:''' Determines the radius of the AOE (e.g., a Blunt Power of 3 means a 3-block radius).
** '''Blunt Rating:''' Defines the percentage of damage dealt to secondary targets (e.g., a Blunt Rating of 30% means secondary targets take 30% of the damage dealt to the primary target).
 
* '''Rock and Awe:''' Maces feature the unique ability '''Rock and Awe''', which applies the [[Stats#Weapon_Stats|Slowness]] debuff to enemies and uses [[Stats#Offense|Threat]] to manipulate enemy targeting. When hit by Rock and Awe’s AOE, enemies will temporarily prioritize the player casting the spell, placing them at the top of their Threat List. This remains until another player either damages the enemy or generates more threat to overtake them.
 
* '''Knockback Mechanics:''' When the primary attack hits a target, secondary targets in the AOE experience the same knockback applied to the original enemy hit. For example, if you hit one enemy in a group of three, all enemies in the AOE will be knocked back in the same way, helping control groups of enemies efficiently.
 
====<u>Swords</u>====
* '''Primary Attack (Cone AOE):''' Sword attacks create a cone-shaped AOE in front of the player. Damage is dealt to all enemies within the cone, and it ignores the sword’s swing cooldown. However, the damage still scales with the swing cooldown, similar to how bows deal more damage when fully charged.
 
* '''Combo Attack:''' A special 3-hit combo that automatically triggers on the third hit of a sword’s primary attack. It has a roughly 20-second cooldown and is single-target, with no AOE component.
 
* '''Leap:''' The strongest sword ability, Leap allows the player to jump in the direction they’re facing. This includes both vertical and horizontal movement, making it ideal for navigating terrain or gaining height. Leap can only be used while grounded; attempting to use it mid-air will have no effect.
 
  '''Onion Sword:''' Unlike other swords, the Onion Sword lacks the '''Combo Attack''' and '''Leap''' abilities, which are only available on tiered sword equipment.
 


==<u>Spells</u>==
==<u>Spells</u>==
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|[[File:Bottle_of_Lava.gif|50px]]
|[[File:Bottle_of_Lava.gif|50px]]
|[[Bottle of Lava]]
|[[Bottle of Lava]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 10.9
*  Damage: 10.9
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|[[File:Bottle_of_Frost.gif|50px]]
|[[File:Bottle_of_Frost.gif|50px]]
|[[Bottle of Frost]]
|[[Bottle of Frost]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 12.3
*  Damage: 12.3
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|[[File:Bottle_of_Gusts.gif|50px]]
|[[File:Bottle_of_Gusts.gif|50px]]
|[[Bottle of Gusts]]
|[[Bottle of Gusts]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 3
*  Damage: 3
Line 307: Line 322:
|[[File:Bottle_of_Dirt.gif|50px]]
|[[File:Bottle_of_Dirt.gif|50px]]
|[[Bottle of Dirt]]
|[[Bottle of Dirt]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 6
*  Damage: 6
Line 326: Line 341:
|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt I]]
|[[Firebolt I]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 12.8
*  Damage: 12.8
Line 336: Line 351:
|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt II]]
|[[Firebolt II]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 16.5
*  Damage: 16.5
Line 346: Line 361:
|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt III]]
|[[Firebolt III]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 18
*  Damage: 18
Line 356: Line 371:
|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt IV]]
|[[Firebolt IV]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 22.4
*  Damage: 22.4
Line 366: Line 381:
|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt V]]
|[[Firebolt V]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 26
*  Damage: 26
Line 376: Line 391:
|[[File:Firebolt_Spell.gif|50px]]
|[[File:Firebolt_Spell.gif|50px]]
|[[Firebolt VI]]
|[[Firebolt VI]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 26.8
*  Damage: 26.8
Line 395: Line 410:
|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt I]]
|[[Frostbolt I]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 14.5
*  Damage: 14.5
Line 404: Line 419:
|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt II]]
|[[Frostbolt II]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 18
*  Damage: 18
Line 413: Line 428:
|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt III]]
|[[Frostbolt III]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 20.3
*  Damage: 20.3
Line 422: Line 437:
|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt IV]]
|[[Frostbolt IV]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 26.4
*  Damage: 26.4
Line 431: Line 446:
|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt V]]
|[[Frostbolt V]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 26.1
*  Damage: 26.1
Line 440: Line 455:
|[[File:Frostbolt_Spell.gif|50px]]
|[[File:Frostbolt_Spell.gif|50px]]
|[[Frostbolt VI]]
|[[Frostbolt VI]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 30
*  Damage: 30
Line 458: Line 473:
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave I]]
|[[Pressure Wave I]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 3.2
*  Damage: 3.2
Line 469: Line 484:
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave II]]
|[[Pressure Wave II]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 6.4
*  Damage: 6.4
Line 480: Line 495:
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave III]]
|[[Pressure Wave III]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 9
*  Damage: 9
Line 491: Line 506:
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave IV]]
|[[Pressure Wave IV]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 12.6
*  Damage: 12.6
Line 502: Line 517:
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave V]]
|[[Pressure Wave V]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 15.7
*  Damage: 15.7
Line 513: Line 528:
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[File:Pressure_Wave_Spell.gif|50px]]
|[[Pressure Wave VI]]
|[[Pressure Wave VI]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 17.8
*  Damage: 17.8
Line 533: Line 548:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth I]]
|[[Collapsing Earth I]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 6
*  Damage: 6
Line 543: Line 558:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth II]]
|[[Collapsing Earth II]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 9
*  Damage: 9
Line 553: Line 568:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth III]]
|[[Collapsing Earth III]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 12
*  Damage: 12
Line 563: Line 578:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth IV]]
|[[Collapsing Earth IV]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 15
*  Damage: 15
Line 573: Line 588:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth V]]
|[[Collapsing Earth V]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 18
*  Damage: 18
Line 583: Line 598:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Collapsing Earth VI]]
|[[Collapsing Earth VI]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 21
*  Damage: 21
Line 593: Line 608:
</tabber>
</tabber>


===<u>Abilities</u>===
====<u>Firebolt/Bottle of Lava</u>====
* '''Damage, Knockback, and Ignite Effect:''' These spells launch a projectile that deals damage, applies knockback, and inflicts the '''Ignite''' effect on hit. The Ignite effect causes fire damage over a short duration. While the primary damage remains unaffected, the fire can be extinguished by water or rain, making the Ignite effect less effective in those conditions.
====<u>Frostbolt/Bottle of Frost</u>==== 
* '''Damage and Slowness without Knockback:''' These spells fire a projectile that deals damage and applies [https://blockgame.piratesoftware.wiki/wiki/Stats#Weapon_Stats Slowness] to enemies on hit. However, unlike Firebolt, Frostbolt does not deal any knockback to its targets.
====<u>Pressure Wave/Bottle of Gusts</u>==== 
* '''AOE, Knockback, and Fall Damage Potential:''' These spells create a trapezoidal Area of Effect (AOE) in front of the caster, dealing damage and applying strong knockback at an upward angle to enemies hit. This can result in additional fall damage when enemies are launched into the air. However, enemies that are immune to knockback, such as [[Krognar]], are unaffected by the launch.
====<u>Collapsing Earth/Bottle of Dirt</u>==== 
* '''Circular AOE Damage:''' These spells cast a circular AOE on the surface of any targeted block, dealing equal damage to all enemies within range. Although the spell does not explicitly indicate it, the cast range is approximately 50 blocks.
** '''Limitations:''' The AOE is quite short, so it may miss jumping enemies or those standing on a block higher than the cast location.


===<u>Thaumaturgies</u>===
===<u>Thaumaturgies</u>===
Line 609: Line 638:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain I]]
|[[Life Drain I]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 8
*  Damage: 8
Line 619: Line 648:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain II]]
|[[Life Drain II]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 9.7
*  Damage: 9.7
Line 629: Line 658:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain III]]
|[[Life Drain III]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 10
*  Damage: 10
Line 639: Line 668:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain IV]]
|[[Life Drain IV]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 9.9
*  Damage: 9.9
Line 649: Line 678:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain V]]
|[[Life Drain V]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 11.6
*  Damage: 11.6
Line 659: Line 688:
|[[File:Life_Drain_Spell.gif|50px]]
|[[File:Life_Drain_Spell.gif|50px]]
|[[Life Drain VI]]
|[[Life Drain VI]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 13.6
*  Damage: 13.6
Line 678: Line 707:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal I]]
|[[Flash Heal I]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 687: Line 716:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal II]]
|[[Flash Heal II]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 696: Line 725:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal III]]
|[[Flash Heal III]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 705: Line 734:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal IV]]
|[[Flash Heal IV]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 714: Line 743:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal V]]
|[[Flash Heal V]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 723: Line 752:
|[[File:Flash_Heal_Spell.gif|50px]]
|[[File:Flash_Heal_Spell.gif|50px]]
|[[Flash Heal VI]]
|[[Flash Heal VI]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 2
*  Cooldown: 2
Line 741: Line 770:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration I (Spell)]]
|[[Regeneration I (Spell)]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 751: Line 780:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration II (Spell)]]
|[[Regeneration II (Spell)]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 761: Line 790:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration III (Spell)]]
|[[Regeneration III (Spell)]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 771: Line 800:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration IV (Spell)]]
|[[Regeneration IV (Spell)]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 781: Line 810:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration V (Spell)]]
|[[Regeneration V (Spell)]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 791: Line 820:
|[[File:Regeneration_Spell.gif|50px]]
|[[File:Regeneration_Spell.gif|50px]]
|[[Regeneration VI (Spell)]]
|[[Regeneration VI (Spell)]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 810: Line 839:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Ring of Mercy I]]
|[[Ring of Mercy I]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 822: Line 851:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Ring of Mercy II]]
|[[Ring of Mercy II]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 834: Line 863:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Ring of Mercy III]]
|[[Ring of Mercy III]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 846: Line 875:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Ring of Mercy IV]]
|[[Ring of Mercy IV]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 858: Line 887:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Ring of Mercy V]]
|[[Ring of Mercy V]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 870: Line 899:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Ring of Mercy VI]]
|[[Ring of Mercy VI]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Cooldown: 20
*  Cooldown: 20
Line 891: Line 920:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Corruption I]]
|[[Corruption I]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 2.9
*  Damage: 2.9
Line 903: Line 932:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Corruption II]]
|[[Corruption II]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 5.6
*  Damage: 5.6
Line 915: Line 944:
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[File:Collapsing_Earth_Spell.gif|50px]]
|[[Corruption III]]
|[[Corruption III]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 9.3
*  Damage: 9.3
Line 927: Line 956:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Corruption IV]]
|[[Corruption IV]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 12.5
*  Damage: 12.5
Line 939: Line 968:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Corruption V]]
|[[Corruption V]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 14.6
*  Damage: 14.6
Line 951: Line 980:
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[File:Ring_of_Mercy_Spell.gif|50px]]
|[[Corruption VI]]
|[[Corruption VI]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Damage: 17.5
*  Damage: 17.5
Line 963: Line 992:
</tabber>
</tabber>


===<u>Abilities</u>===
====<u>Life Drain</u>====
* '''Hitscan Beam and Self-Healing:''' Life Drain casts a hitscan beam that both damages enemies and restores health to the caster. The beam can bounce off walls up to three times before ending on the fourth collision with a block. The healing provided by Life Drain scales with '''Thaumaturgy Power''', allowing stronger casters to heal more effectively.
====<u>Flash Heal</u>====
* '''<u>Party-Only</u> Instant Heal:''' Flash Heal is a targeted healing spell that can only be cast on players within your [[Party|party]]. It instantly restores a fixed amount of health to the target. The spell has a range of about 50 blocks and cannot pass through walls but will bypass non-player entities that block your line of sight.
====<u>Regeneration</u>====
* '''<u>Party-Only</u> Healing Over Time:''' Regeneration, distinct from the vanilla Minecraft [https://minecraft.wiki/w/Regeneration regeneration] effect, is the second spell limited to party members. When cast, it heals the target gradually over 20 seconds. The spell has the same 50-block range and line-of-sight requirements as Flash Heal.
'''Targeting Behavior:''' When using either Flash Heal or Regeneration, the spell will automatically target the nearest party member in your crosshair, regardless of their current health. Proper positioning is crucial to ensure you can heal as many allies as possible.
====<u>Ring of Mercy</u>====
* '''Powerful AOE Heal with Regeneration:''' Ring of Mercy is a potent healing spell with a long cooldown. It creates a circular area-of-effect (AOE) on the ground, healing all party members within the area, including the caster. The spell provides an initial burst of healing and applies a [https://minecraft.wiki/w/Regeneration Regeneration] effect for a short time. The strength of the regeneration depends on the item's tier, with higher tiers granting more powerful regeneration (e.g., Tier 3 provides Regeneration 3).
====<u>Corruption</u>====
* '''AOE Damage with Curse Effect:''' Corruption functions similarly to '''Collapsing Earth''', but deals thaumaturgy-based damage and applies a '''Curse''' to affected enemies. This curse inflicts damage over time and applies [https://minecraft.wiki/w/Weakness Weakness I] for the duration.
  '''AOE Limitations:''' Both '''Corruption''' and '''Ring of Mercy''' have relatively short AOE ranges, making them prone to missing enemies that are jumping or standing on higher blocks than the spell's cast location.


==<u>Legendary Weapons</u>==
==<u>Legendary Weapons</u>==
Line 979: Line 1,028:
|[[File:Cinders_Firebrand.png|50px]]
|[[File:Cinders_Firebrand.png|50px]]
|[[Cinders Firebrand]]
|[[Cinders Firebrand]]
|{{Rarity|rarity=Legendary}}
|{{Rarity|rarity=Legendary|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
* Right Click: Firebolt
* Right Click: Firebolt
Line 986: Line 1,035:
*  Ignite: 5
*  Ignite: 5
}}
}}
|[[Krognar]]
|[[Cinders]]
|-
|-
|[[File:Krognars_Cleaver.gif|50px]]
|[[File:Krognars_Cleaver.gif|50px]]
|[[Krognars Cleaver]]
|[[Krognars Cleaver]]
|{{Rarity|rarity=Legendary}}
|{{Rarity|rarity=Legendary|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
* Left Click: Combo Attack
* Left Click: Combo Attack
Line 1,004: Line 1,053:
|}
|}
</tabber>
</tabber>


=<u>Offhands</u>=
=<u>Offhands</u>=
Line 1,022: Line 1,069:
|[[File:Cactus_Pokestick.png|50px]]
|[[File:Cactus_Pokestick.png|50px]]
|[[Cactus Pokestick]]
|[[Cactus Pokestick]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Weapon Damage: +5.4-6.6%
*  Weapon Damage: +5.4-6.6%
Line 1,032: Line 1,079:
|[[File:Tiny_Moai_Head.png|50px]]
|[[File:Tiny_Moai_Head.png|50px]]
|[[Tiny Moai Head]]
|[[Tiny Moai Head]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Weapon Damage: +10.8-13.2%
*  Weapon Damage: +10.8-13.2%
Line 1,042: Line 1,089:
|[[File:Unsettling_Fetish.png|50px]]
|[[File:Unsettling_Fetish.png|50px]]
|[[Unsettling Fetish]]
|[[Unsettling Fetish]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Weapon Damage: +16.2-19.8%
*  Weapon Damage: +16.2-19.8%
Line 1,052: Line 1,099:
|[[File:Bacon_Plush.gif|50px]]
|[[File:Bacon_Plush.gif|50px]]
|[[Bacon Plush]]
|[[Bacon Plush]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Weapon Damage: +21.6-26.4%
*  Weapon Damage: +21.6-26.4%
Line 1,062: Line 1,109:
|[[File:Anhk_of_Montu.gif|50px]]
|[[File:Anhk_of_Montu.gif|50px]]
|[[Anhk of Montu]]
|[[Anhk of Montu]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Weapon Damage: +27-33%
*  Weapon Damage: +27-33%
Line 1,081: Line 1,128:
|[[File:Onion_Ward.png|50px]]
|[[File:Onion_Ward.png|50px]]
|[[Onion Ward]]
|[[Onion Ward]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +4
*  Defense: +4
Line 1,088: Line 1,135:
*  Health: +3
*  Health: +3
}}
}}
|<nowiki>-</nowiki>
|The Starter Kit or from [[Forge]] via [[Raid Supplies - New Einherjar|Raid Supplies]]
|-
|-
|[[File:Wooden_Ward.gif|50px]]
|[[File:Wooden_Ward.gif|50px]]
|[[Wooden Ward]]
|[[Wooden Ward]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +5.4-6.6
*  Defense: +5.4-6.6
Line 1,103: Line 1,150:
|[[File:Copper_Ward.gif|50px]]
|[[File:Copper_Ward.gif|50px]]
|[[Copper Ward]]
|[[Copper Ward]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +10.8-13.2
*  Defense: +10.8-13.2
Line 1,114: Line 1,161:
|[[File:Bone_Ward.gif|50px]]
|[[File:Bone_Ward.gif|50px]]
|[[Bone Ward]]
|[[Bone Ward]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +16.2-19.8
*  Defense: +16.2-19.8
Line 1,125: Line 1,172:
|[[File:Bloodsnout_Barrier.gif|50px]]
|[[File:Bloodsnout_Barrier.gif|50px]]
|[[Bloodsnout Barrier]]
|[[Bloodsnout Barrier]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +21.6-26.4
*  Defense: +21.6-26.4
Line 1,136: Line 1,183:
|[[File:Bulwark_of_Maahes.gif|50px]]
|[[File:Bulwark_of_Maahes.gif|50px]]
|[[Bulwark of Maahes]]
|[[Bulwark of Maahes]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Defense: +27-33
*  Defense: +27-33
Line 1,156: Line 1,203:
|[[File:Cauterizing_Rod.png|50px]]
|[[File:Cauterizing_Rod.png|50px]]
|[[Cauterizing Rod]]
|[[Cauterizing Rod]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Thaumaturgy Power: +4.5-5.5%
*  Thaumaturgy Power: +4.5-5.5%
Line 1,166: Line 1,213:
|[[File:Guiding_Light.png|50px]]
|[[File:Guiding_Light.png|50px]]
|[[Guiding Light]]
|[[Guiding Light]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Thaumaturgy Power: +9-11%
*  Thaumaturgy Power: +9-11%
Line 1,176: Line 1,223:
|[[File:Spirit_Brand.gif|50px]]
|[[File:Spirit_Brand.gif|50px]]
|[[Spirit Brand]]
|[[Spirit Brand]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Thaumaturgy Power: +13.5-16.5%
*  Thaumaturgy Power: +13.5-16.5%
Line 1,186: Line 1,233:
|[[File:Soul_Caller.gif|50px]]
|[[File:Soul_Caller.gif|50px]]
|[[Soul Caller]]
|[[Soul Caller]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Thaumaturgy Power: +18-22%
*  Thaumaturgy Power: +18-22%
Line 1,196: Line 1,243:
|[[File:Anhk_of_Heka.gif|50px]]
|[[File:Anhk_of_Heka.gif|50px]]
|[[Anhk of Heka]]
|[[Anhk of Heka]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Thaumaturgy Power: +22.5-27.5%
*  Thaumaturgy Power: +22.5-27.5%
Line 1,215: Line 1,262:
|[[File:Flint_Arrows.png|50px]]
|[[File:Flint_Arrows.png|50px]]
|[[Flint Arrows]]
|[[Flint Arrows]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Projectile Damage: +9-11%
*  Projectile Damage: +9-11%
Line 1,223: Line 1,270:
|[[File:Serrated_Arrows.png|50px]]
|[[File:Serrated_Arrows.png|50px]]
|[[Serrated Arrows]]
|[[Serrated Arrows]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Projectile Damage: +18-22%
*  Projectile Damage: +18-22%
Line 1,231: Line 1,278:
|[[File:Poison_Arrows.gif|50px]]
|[[File:Poison_Arrows.gif|50px]]
|[[Poison Arrows]]
|[[Poison Arrows]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Poison
*  Poison
Line 1,242: Line 1,289:
|[[File:Rotten_Arrows.gif|50px]]
|[[File:Rotten_Arrows.gif|50px]]
|[[Rotten Arrows]]
|[[Rotten Arrows]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Wither
*  Wither
Line 1,253: Line 1,300:
|[[File:Tacky_Arrows.gif|50px]]
|[[File:Tacky_Arrows.gif|50px]]
|[[Tacky Arrows]]
|[[Tacky Arrows]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Slow
*  Slow
Line 1,264: Line 1,311:
|[[File:Burning_Arrows.gif|50px]]
|[[File:Burning_Arrows.gif|50px]]
|[[Burning Arrows]]
|[[Burning Arrows]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Burn
*  Burn
Line 1,274: Line 1,321:
|[[File:Venomous_Arrows.gif|50px]]
|[[File:Venomous_Arrows.gif|50px]]
|[[Venomous Arrows]]
|[[Venomous Arrows]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Poison
*  Poison
Line 1,285: Line 1,332:
|[[File:Horrifying_Arrows.gif|50px]]
|[[File:Horrifying_Arrows.gif|50px]]
|[[Horrifying Arrows]]
|[[Horrifying Arrows]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Wither
*  Wither
Line 1,296: Line 1,343:
|[[File:Sticky_Arrows.gif|50px]]
|[[File:Sticky_Arrows.gif|50px]]
|[[Sticky Arrows]]
|[[Sticky Arrows]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Slow
*  Slow
Line 1,307: Line 1,354:
|[[File:Arrows_of_Satet.gif|50px]]
|[[File:Arrows_of_Satet.gif|50px]]
|[[Arrows of Satet]]
|[[Arrows of Satet]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Burn
*  Burn
Line 1,326: Line 1,373:
|[[File:Encapsulated_Gale.png|50px]]
|[[File:Encapsulated_Gale.png|50px]]
|[[Encapsulated Gale]]
|[[Encapsulated Gale]]
|{{Rarity|rarity=Common}}
|{{Rarity|rarity=Common|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Magic Damage: +5.4-6.6%
*  Magic Damage: +5.4-6.6%
Line 1,335: Line 1,382:
|[[File:Condensed_Slime.png|50px]]
|[[File:Condensed_Slime.png|50px]]
|[[Condensed Slime]]
|[[Condensed Slime]]
|{{Rarity|rarity=Uncommon}}
|{{Rarity|rarity=Uncommon|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Magic Damage: +10.8-13.2%
*  Magic Damage: +10.8-13.2%
Line 1,344: Line 1,391:
|[[File:Unsettling_Focus.png|50px]]
|[[File:Unsettling_Focus.png|50px]]
|[[Unsettling Focus]]
|[[Unsettling Focus]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Magic Damage: +16.2-19.8%
*  Magic Damage: +16.2-19.8%
Line 1,353: Line 1,400:
|[[File:Bloodsnout_Magi_Cream.gif|50px]]
|[[File:Bloodsnout_Magi_Cream.gif|50px]]
|[[Bloodsnout Magi Cream]]
|[[Bloodsnout Magi Cream]]
|{{Rarity|rarity=Rare}}
|{{Rarity|rarity=Rare|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Magic Damage: +21.6-26.4%
*  Magic Damage: +21.6-26.4%
Line 1,362: Line 1,409:
|[[File:Flame_of_Djedi.gif|50px]]
|[[File:Flame_of_Djedi.gif|50px]]
|[[Flame of Djedi]]
|[[Flame of Djedi]]
|{{Rarity|rarity=Epic}}
|{{Rarity|rarity=Epic|nocat=1}}
|style="text-align:left" | {{plainlist|
|style="text-align:left" | {{plainlist|
*  Magic Damage: +27-33%
*  Magic Damage: +27-33%

Latest revision as of 15:50, 21 October 2024

Weapons are essential tools in Blockgame, not just for defense but also for gaining a strategic advantage in different situations. These powerful tools play a key role in combat, helping players fend off enemies, creatures and sometimes even wild Penguins.

In addition to their combat functionalities, Weapons in Blockgame possess unique attributes that extend beyond the realm of conventional game mechanics. Much like their Tool counterparts, these weapons exhibit diverse stats that directly influence your effectiveness in battles. From damage output to attack speed, each weapon attribute contributes to the overall success of your combat endeavors.

To further customize and optimize your Weapons, most of them come with one or more Rune Slots. These slots allow you to inscribe powerful Runes, enhancing the performance of your Weapons.


Corrupted Weapons

Weapons can drop as Corrupted Weapon, offering a viable alternative to normal crafted Weapon. Corrupted weapons have been touched by Loki, and will be dropped on death. Additionally, Corrupted Weapons reduce Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Weapons can roll with normally unobtainable stats for their Gear Class and are easily acquired making it a valuable commodity. Corrupted Weapons may not be used to craft regular gear, and cannot have runes applied.

Corrupted weapon in comparison to normal weapon.


Weapon Prefix / Suffix

Occasionally, when crafting a Weapon or encountering a Corrupted Weapon, they may come with a prefix such as "Blessed". These refixes/suffixes indicate that you've had a stroke of luck and acquired a slightly enhanced version of the base Weapon. The stat added by a prefix or suffix is the same for every weapon class. For example, Implements will always gain additional Thaumaturgy Power when they roll a prefix.

Comparison between weapons with and without prefix.

Primary Weapons

Physical Weapons

Among the array of Primary Weapons, Physical Weapons reign supreme for their direct and tangible impact on the battlefield. From the swift strikes of a sword to the piercing accuracy of a bow, and the brute force of a mace, these weapons offer a diverse range of combat styles to suit every adventurer's preference and playstyle.

Name Rarity Stats Vendor
Strong Bow Common
  • Attack Damage: +9-11
  • Critical Chance: +5.4-6.6%
  • Critical Power: +21.6-26.4%
  • Projectile Damage: 5.4-6.6
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
Skeletal Bow Uncommon
  • Attack Damage: +13.5-16.5
  • Critical Chance: +6.3-7.7%
  • Critical Power: +25.2-30.8%
  • Projectile Damage: 10.8-13.2
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
Unsettling Bow Rare
  • Attack Damage: +18-22
  • Critical Chance: +7.2-8.8%
  • Critical Power: +28.8-35.2%
  • Projectile Damage: 16.2-19.8
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
Piggly Wiggly Bow Rare
  • Attack Damage: +22.5-27.5
  • Critical Chance: +8.1-9.9%
  • Critical Power: +32.4-39.6%
  • Projectile Damage: 21.6-26.4
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
Bow of Satet Epic
  • Attack Damage: +27-33
  • Critical Chance: +9-11%
  • Critical Power: +36-44%
  • Projectile Damage: 27-33
  • Arrow Velocity: 1.1-1.3
Bowyer Brent
Name Rarity Stats Vendor
Wooden Cudgel Common
  • Block Cooldown Reduction: +2.2-2.8%
  • Health Regeneration: +0-0.1
  • Attack Damage: +7.2-8.8
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
Copper Mace Uncommon
  • Block Cooldown Reduction: +4.5-5.5%
  • Health Regeneration: +0.1-0.1
  • Attack Damage: +9.9-12.1
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
Unsettling Smacker Rare
  • Block Cooldown Reduction: +6.8-8.2%
  • Health Regeneration: +0.1-0.2
  • Attack Damage: +12.6-15.4
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
Bloodsnout Bonker Rare
  • Block Cooldown Reduction: +9-11%
  • Health Regeneration: +0.2-0.2
  • Attack Damage: +15.3-18.7
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
Flail of Maahes Epic
  • Block Cooldown Reduction: +11.2-13.8%
  • Health Regeneration: +0.2-0.3
  • Attack Damage: +18.9-23.1
  • Attack Speed: 1
  • Blunt Power: 1.8-2.2
  • Blunt Rating: 27-33%
Guardian Armand
Name Rarity Stats Vendor
Onion Sword Common
  • Attack Damage: +6
  • Attack Speed: 1
  • Critical Chance: +5%
  • Critical Power: +20%
The Starter Kit or from Forge via Raid Supplies
Cactus Sword Common
  • Attack Damage: +7.2-8.8
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
Stone Sword Uncommon
  • Attack Damage: +9.9-12.1
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
Unsettling Blade Rare
  • Attack Damage: +12.6-15.4
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
Bloodsnout Blade Rare
  • Attack Damage: +15.3-18.7
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy
Blade of Montu Epic
  • Attack Damage: +18.9-23.1
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Warrior Willy

Abilities

Bows

  • Charge Mechanic: Hold the right-click to charge the bow to varying strengths and release to fire. The longer the charge, the higher the damage and velocity of the arrow. Arrows can also gain special effects or increased damage based on the quiver equipped in the offhand.
  • Full Charge vs. Quick Fire: For maximum damage and speed, fully charge each shot. However, you can quick-fire weaker arrows to apply constant pressure on enemies, allowing you to reposition or wait for assistance.

Maces

  • Primary Attack (AOE): Maces strike with a spherical Area of Effect (AOE) centered on the target hit. The size and strength of this AOE are influenced by two stats:
    • Blunt Power: Determines the radius of the AOE (e.g., a Blunt Power of 3 means a 3-block radius).
    • Blunt Rating: Defines the percentage of damage dealt to secondary targets (e.g., a Blunt Rating of 30% means secondary targets take 30% of the damage dealt to the primary target).
  • Rock and Awe: Maces feature the unique ability Rock and Awe, which applies the Slowness debuff to enemies and uses Threat to manipulate enemy targeting. When hit by Rock and Awe’s AOE, enemies will temporarily prioritize the player casting the spell, placing them at the top of their Threat List. This remains until another player either damages the enemy or generates more threat to overtake them.
  • Knockback Mechanics: When the primary attack hits a target, secondary targets in the AOE experience the same knockback applied to the original enemy hit. For example, if you hit one enemy in a group of three, all enemies in the AOE will be knocked back in the same way, helping control groups of enemies efficiently.

Swords

  • Primary Attack (Cone AOE): Sword attacks create a cone-shaped AOE in front of the player. Damage is dealt to all enemies within the cone, and it ignores the sword’s swing cooldown. However, the damage still scales with the swing cooldown, similar to how bows deal more damage when fully charged.
  • Combo Attack: A special 3-hit combo that automatically triggers on the third hit of a sword’s primary attack. It has a roughly 20-second cooldown and is single-target, with no AOE component.
  • Leap: The strongest sword ability, Leap allows the player to jump in the direction they’re facing. This includes both vertical and horizontal movement, making it ideal for navigating terrain or gaining height. Leap can only be used while grounded; attempting to use it mid-air will have no effect.
Onion Sword: Unlike other swords, the Onion Sword lacks the Combo Attack and Leap abilities, which are only available on tiered sword equipment.


Spells

Within the realm of Spells, two distinct paths emerge: Spellcraftings, which are the intricate spells crafted by Mages, and Thaumaturgies, sacred spells wielded by Healers. Each path offers unique abilities and approaches to mastering the arcane, providing adventurers with a diverse array of options for shaping their destiny.

Spellcraftings

For those attuned to the arcane energies of the cosmos, Spellcraftings represent the culmination of years of study and practice. These intricate spells are meticulously crafted to harness the raw power of magic, allowing Mages to wield formidable forces with precision and mastery, shaping reality to their will and unleashing devastating effects upon their enemies.

Name Rarity Stats Vendor
Pressure Wave I Common
  • Damage: 3.2
  • Cooldown: 10
  • Force: 6
  • Angle: 59.6
Spellcrafter Sally
Pressure Wave II Common
  • Damage: 6.4
  • Cooldown: 10
  • Force: 6.3
  • Angle: 58.9
Spellcrafter Sally
Pressure Wave III Uncommon
  • Damage: 9
  • Cooldown: 10
  • Force: 7.3
  • Angle: 56.8
Spellcrafter Sally
Pressure Wave IV Rare
  • Damage: 12.6
  • Cooldown: 10
  • Force: 6.5
  • Angle: 57.7
Spellcrafter Sally
Pressure Wave V Rare
  • Damage: 15.7
  • Cooldown: 10
  • Force: 8
  • Angle: 61.5
Spellcrafter Sally
Pressure Wave VI Epic
  • Damage: 17.8
  • Cooldown: 10
  • Force: 7.5
  • Angle: 62.5
Spellcrafter Sally
Name Rarity Stats Vendor
Collapsing Earth I Common
  • Damage: 6
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
Collapsing Earth II Common
  • Damage: 9
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
Collapsing Earth III Uncommon
  • Damage: 12
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
Collapsing Earth IV Rare
  • Damage: 15
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
Collapsing Earth V Rare
  • Damage: 18
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally
Collapsing Earth VI Epic
  • Damage: 21
  • Cooldown: 10
  • Radius: 2.5
Spellcrafter Sally

Abilities

Firebolt/Bottle of Lava

  • Damage, Knockback, and Ignite Effect: These spells launch a projectile that deals damage, applies knockback, and inflicts the Ignite effect on hit. The Ignite effect causes fire damage over a short duration. While the primary damage remains unaffected, the fire can be extinguished by water or rain, making the Ignite effect less effective in those conditions.

Frostbolt/Bottle of Frost

  • Damage and Slowness without Knockback: These spells fire a projectile that deals damage and applies Slowness to enemies on hit. However, unlike Firebolt, Frostbolt does not deal any knockback to its targets.

Pressure Wave/Bottle of Gusts

  • AOE, Knockback, and Fall Damage Potential: These spells create a trapezoidal Area of Effect (AOE) in front of the caster, dealing damage and applying strong knockback at an upward angle to enemies hit. This can result in additional fall damage when enemies are launched into the air. However, enemies that are immune to knockback, such as Krognar, are unaffected by the launch.

Collapsing Earth/Bottle of Dirt

  • Circular AOE Damage: These spells cast a circular AOE on the surface of any targeted block, dealing equal damage to all enemies within range. Although the spell does not explicitly indicate it, the cast range is approximately 50 blocks.
    • Limitations: The AOE is quite short, so it may miss jumping enemies or those standing on a block higher than the cast location.

Thaumaturgies

In the hands of devoted healers, Thaumaturgies embody divine grace and restoration. Drawing upon heavenly blessings, Thaumaturgies are sacred spells infused with the power to heal wounds, cleanse afflictions, and strengthen allies with renewed vitality. As the epitome of compassion and empathy, Healers use Thaumaturgies to offer hope and comfort to those in need, ensuring that light prevails over darkness. However, there are instances where they wield their powers to drain the life from enemies after cursing them with various afflictions. Life and death are just two sides of the same coin.

Name Rarity Stats Vendor
Regeneration I (Spell) Common
  • Cooldown: 20
  • Duration: 20
  • Heal: 9
Thaumaturge Gregory
Regeneration II (Spell) Common
  • Cooldown: 20
  • Duration: 20
  • Heal: 14.2
Thaumaturge Gregory
Regeneration III (Spell) Uncommon
  • Cooldown: 20
  • Duration: 20
  • Heal: 19.7
Thaumaturge Gregory
Regeneration IV (Spell) Rare
  • Cooldown: 20
  • Duration: 20
  • Heal: 23.1
Thaumaturge Gregory
Regeneration V (Spell) Rare
  • Cooldown: 20
  • Duration: 20
  • Heal: 30
Thaumaturge Gregory
Regeneration VI (Spell) Epic
  • Cooldown: 20
  • Duration: 20
  • Heal: 33.5
Thaumaturge Gregory
Name Rarity Stats Vendor
Ring of Mercy I Common
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 2.7
  • Bless Duration: 3
  • Bless Strength: 1
Thaumaturge Gregory
Ring of Mercy II Common
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 6.5
  • Bless Duration: 3
  • Bless Strength: 2
Thaumaturge Gregory
Ring of Mercy III Uncommon
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 9.4
  • Bless Duration: 3
  • Bless Strength: 3
Thaumaturge Gregory
Ring of Mercy IV Rare
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 11.6
  • Bless Duration: 3
  • Bless Strength: 5
Thaumaturge Gregory
Ring of Mercy V Rare
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 14.7
  • Bless Duration: 3
  • Bless Strength: 5
Thaumaturge Gregory
Ring of Mercy VI Epic
  • Cooldown: 20
  • Radius: 2.5
  • Heal: 19.3
  • Bless Duration: 3
  • Bless Strength: 5
Thaumaturge Gregory
Name Rarity Stats Vendor
Corruption I Common
  • Damage: 2.9
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
Corruption II Common
  • Damage: 5.6
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
Corruption III Uncommon
  • Damage: 9.3
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
Corruption IV Rare
  • Damage: 12.5
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
Corruption V Rare
  • Damage: 14.6
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory
Corruption VI Epic
  • Damage: 17.5
  • Cooldown: 10
  • Radius: 2.5
  • Curse Duration: 5
  • Curse Strength: 1
Thaumaturge Gregory

Abilities

Life Drain

  • Hitscan Beam and Self-Healing: Life Drain casts a hitscan beam that both damages enemies and restores health to the caster. The beam can bounce off walls up to three times before ending on the fourth collision with a block. The healing provided by Life Drain scales with Thaumaturgy Power, allowing stronger casters to heal more effectively.

Flash Heal

  • Party-Only Instant Heal: Flash Heal is a targeted healing spell that can only be cast on players within your party. It instantly restores a fixed amount of health to the target. The spell has a range of about 50 blocks and cannot pass through walls but will bypass non-player entities that block your line of sight.

Regeneration

  • Party-Only Healing Over Time: Regeneration, distinct from the vanilla Minecraft regeneration effect, is the second spell limited to party members. When cast, it heals the target gradually over 20 seconds. The spell has the same 50-block range and line-of-sight requirements as Flash Heal.
Targeting Behavior: When using either Flash Heal or Regeneration, the spell will automatically target the nearest party member in your crosshair, regardless of their current health. Proper positioning is crucial to ensure you can heal as many allies as possible.

Ring of Mercy

  • Powerful AOE Heal with Regeneration: Ring of Mercy is a potent healing spell with a long cooldown. It creates a circular area-of-effect (AOE) on the ground, healing all party members within the area, including the caster. The spell provides an initial burst of healing and applies a Regeneration effect for a short time. The strength of the regeneration depends on the item's tier, with higher tiers granting more powerful regeneration (e.g., Tier 3 provides Regeneration 3).

Corruption

  • AOE Damage with Curse Effect: Corruption functions similarly to Collapsing Earth, but deals thaumaturgy-based damage and applies a Curse to affected enemies. This curse inflicts damage over time and applies Weakness I for the duration.
 AOE Limitations: Both Corruption and Ring of Mercy have relatively short AOE ranges, making them prone to missing enemies that are jumping or standing on higher blocks than the spell's cast location.

Legendary Weapons

Legendary weapons stand apart, revered not just for their unparalleled craftsmanship but also for the mystical powers they possess. To wield such a weapon signifies that its bearer has faced formidable adversaries and emerged victorious time and time again, or perhaps was so fortunate that now their enemies and companions bled from sheer resentment.

Name Rarity Stats Boss drop
Cinders Firebrand Legendary
  • Right Click: Firebolt
  • Damage: 25
  • Cooldown: 2
  • Ignite: 5
Cinders
Krognars Cleaver Legendary
  • Left Click: Combo Attack
  • Right Click: Leap
  • Attack Damage: +18.9-23.1
  • Attack Speed: 1
  • Critical Chance: +4.5-5.5%
  • Critical Power: +18-22%
Krognar

Offhands

Offhand items, such as Totems, Wards, or Quivers, serve as specialized tools to elevate your combat capabilities even further. These unique items act as perfect companions to their corresponding Primary Counterparts, working in harmony to maximize your deadliness on the battlefield. Whether providing additional protection, enhancing your ranged capabilities, or offering unique buffs, offhand items play a crucial role in shaping your overall combat strategy and ensuring you're well-equipped for any encounter in the expansive world of Blockgame.

Name Rarity Stats Vendor
Cactus Pokestick Common
  • Weapon Damage: +5.4-6.6%
  • Knockback Resistance: +4.5-5.5%
  • Movement Speed: +3.3%
Warrior Willy
Tiny Moai Head Uncommon
  • Weapon Damage: +10.8-13.2%
  • Knockback Resistance: +9-11%
  • Movement Speed: +6.6%
Warrior Willy
Unsettling Fetish Rare
  • Weapon Damage: +16.2-19.8%
  • Knockback Resistance: +13.5-16.5%
  • Movement Speed: +9.9%
Warrior Willy
Bacon Plush Rare
  • Weapon Damage: +21.6-26.4%
  • Knockback Resistance: +18-22%
  • Movement Speed: +13.2%
Warrior Willy
Anhk of Montu Epic
  • Weapon Damage: +27-33%
  • Knockback Resistance: +22.5-27.5%
  • Movement Speed: +13.5-16.5%
Warrior Willy
Name Rarity Stats Vendor
Onion Ward Common
  • Defense: +4
  • Block Power: +10%
  • Block Rating: +10%
  • Health: +3
The Starter Kit or from Forge via Raid Supplies
Wooden Ward Common
  • Defense: +5.4-6.6
  • Block Power: +11.2-13.8%
  • Block Rating: +11.2-13.8%
  • Health: +4.5-5.5%
Guardian Armand
Copper Ward Uncommon
  • Defense: +10.8-13.2
  • Block Power: +13.5-16.5%
  • Block Rating: +13.5-16.5%
  • Health: +9-11%
Guardian Armand
Bone Ward Rare
  • Defense: +16.2-19.8
  • Block Power: +15.8-19.2%
  • Block Rating: +15.8-19.2%
  • Health: +13.5-16.5%
Guardian Armand
Bloodsnout Barrier Rare
  • Defense: +21.6-26.4
  • Block Power: +18-22%
  • Block Rating: +18-22%
  • Health: +18-22%
Guardian Armand
Bulwark of Maahes Epic
  • Defense: +27-33
  • Block Power: +20.2-24.8%
  • Block Rating: +20.2-24.8%
  • Health: +22.5-27.5%
Guardian Armand
Name Rarity Stats Vendor
Cauterizing Rod Common
  • Thaumaturgy Power: +4.5-5.5%
  • Health Regeneration: +0.01
  • Cooldown Reduction: +0.9-1.1%
Thaumaturge Gregory
Guiding Light Uncommon
  • Thaumaturgy Power: +9-11%
  • Health Regeneration: +0.02
  • Cooldown Reduction: +1.8-2.2%
Thaumaturge Gregory
Spirit Brand Rare
  • Thaumaturgy Power: +13.5-16.5%
  • Health Regeneration: +0.03
  • Cooldown Reduction: +2.7-3.3%
Thaumaturge Gregory
Soul Caller Rare
  • Thaumaturgy Power: +18-22%
  • Health Regeneration: +0.04
  • Cooldown Reduction: +3.6-4.4%
Thaumaturge Gregory
Anhk of Heka Epic
  • Thaumaturgy Power: +22.5-27.5%
  • Health Regeneration: +0.05
  • Cooldown Reduction: +4.5-5.5%
Thaumaturge Gregory
Name Rarity Stats Vendor
Flint Arrows Common
  • Projectile Damage: +9-11%
Bowyer Brent
Serrated Arrows Uncommon
  • Projectile Damage: +18-22%
Bowyer Brent
Poison Arrows Rare
  • Poison
  • Duration: 4
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Rotten Arrows Rare
  • Wither
  • Duration: 4
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Tacky Arrows Rare
  • Slow
  • Duration: 4
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Burning Arrows Rare
  • Burn
  • Duration: 4
  • Cooldown: 0
Bowyer Brent
Venomous Arrows Epic
  • Poison
  • Duration: 8
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Horrifying Arrows Epic
  • Wither
  • Duration: 8
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Sticky Arrows Epic
  • Slow
  • Duration: 8
  • Cooldown: 0
  • Amplification: 1
Bowyer Brent
Arrows of Satet Epic
  • Burn
  • Duration: 8
  • Cooldown: 0
Bowyer Brent
Name Rarity Stats Vendor
Encapsulated Gale Common
  • Magic Damage: +5.4-6.6%
  • Fall Damage Reduction: +4.5-5.5%
Spellcrafter Sally
Condensed Slime Uncommon
  • Magic Damage: +10.8-13.2%
  • Fall Damage Reduction: +9-11%
Spellcrafter Sally
Unsettling Focus Rare
  • Magic Damage: +16.2-19.8%
  • Fall Damage Reduction: +13.5-16.5%
Spellcrafter Sally
Bloodsnout Magi Cream Rare
  • Magic Damage: +21.6-26.4%
  • Fall Damage Reduction: +18-22%
Spellcrafter Sally
Flame of Djedi Epic
  • Magic Damage: +27-33%
  • Fall Damage Reduction: +22.5-27.5%
Spellcrafter Sally

See also