New & Returning Player Guide: Difference between revisions

Changed plot cost $100>$500 (This is still classified as bug but no answer since February), Added small upkeep increase explanation.
(Added Party, Added hint to Ring of Mercy, changed Towny Mab to HUD)
(Changed plot cost $100>$500 (This is still classified as bug but no answer since February), Added small upkeep increase explanation.)
 
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1. No automation: The server is meant to be an MMORPG where your efforts reward you. Not the efforts of outside machinery. As such automation gives no EXP and does not drop special items. Automated Fishing will results in punitive account action.
1. No automation: The server is meant to be an MMORPG where your efforts reward you. Not the efforts of outside machinery. As such automation gives no EXP and does not drop special items. Automated Fishing will result in punitive account action.
   
   
2. Keep it in game: Have a beef with another player? Good! Welcome to a Social Sandbox MMO. Just keep it in-game and don't go after people outside of this.
2. Keep it in game: Have a beef with another player? Good! Welcome to a Social Sandbox MMO. Just keep it in-game and don't go after people outside of this.
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In Blockgame, death is an inevitable aspect of your experience, manifesting in various forms, occasionally frustrating and at times comical. Whether you lose your head to the Envoy, succumb to starvation, or attempt to be a fish without gills or fly without wings, embrace the fact that death is an integral part of the game.
In Blockgame, death is an inevitable aspect of your experience, manifesting in various forms, occasionally frustrating and at times comical. Whether you lose your head to the Envoy, succumb to starvation, or attempt to be a fish without gills or fly without wings, embrace the fact that death is an integral part of the game.


In Blockgame, you don't drop your items upon death. Instead, you lose '''5%''' of your current [[Currency|bank balance]] (physical [[Currency|coins]] are exempt) and further '''5%''' will be dropped in a Coin pouch at your location of death, along with losing '''50''' points of durability from all equipped weapons, armors, and tools.
In Blockgame, you only drop items with the [[Butterfingers|Curse of Butterfingers]] upon death; all other items or items in your backpack are safe. Additionally, you lose '''5%''' of your current [[Currency|bank balance]] (physical [[Currency|coins]] are exempt) and further '''5%''' will be dropped in a Coin pouch at your location of death, along with losing '''50''' points of durability from all equipped weapons, armors, and tools.


You will respawn at the last bed you slept in.
You will respawn at the last bed you slept in.
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The allocation of these points is entirely up to you. However, if you decide to change your distribution later on, rest assured that you can freely reassign your points by clicking the icon located in the bottom right corner of the menu.
The allocation of these points is entirely up to you. However, if you decide to change your distribution later on, rest assured that you can freely reassign your points by clicking the icon located in the bottom right corner of the menu.
===<u>Classes</u>===
<span style="font-size:75%">Main Article: ''[[Stats & Classes]]''</span>
Classes in Blockgame are defined solely by the combination of stats you opt for and the [[Armors|armor]] you equip; there's no conventional process of selecting a predefined class as seen in traditional role-playing games.




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==<u>The Auction House</u>==
==<u>The Auction House</u>==
<span style="font-size:75%">Main Article: ''[[Auction House]]''</span>
[[File:Auction_House_GUI.png|right|thumb|250px|The Auction House Menu.]]
[[File:Auction_House_GUI.png|right|thumb|250px|The Auction House Menu.]]


"The Auction House is your go-to spot to trade with other players. You can access this from anywhere at any time and sell anything you find out in the world. Use this to snag great deals, undercut rivals, and amass great wealth. While setting up an item to sell, you will have to pay a small fee depending on your set price. You can often find players bartering or asking for specific items in the in-game chat, which will often result in that item being put up on the auction house."
The Auction House is your go-to spot to trade with other players. You can access this from anywhere at any time and sell anything you find out in the world. Use this to snag great deals, undercut rivals, and amass great wealth. While setting up an item to sell, you will have to pay a small fee depending on your set price. You can often find players bartering or asking for specific items in the in-game chat, which will often result in that item being put up on the auction house.
 
"The Auction House serves as your ultimate trading hub, facilitating exchanges with fellow players. Accessible anytime and from anywhere, it provides a platform to sell any item acquired in your adventures. Take advantage of this marketplace to secure lucrative deals, outmaneuver competitors, and accumulate wealth. When listing an item for sale, be prepared to pay a nominal fee based on your set price. Keep an eye on in-game chat where players often barter or request specific items, frequently leading to those items being listed on the auction house."




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When engaging in combat and triumphing over [[Mobs|Monsters]] in [[Myrkheim]] and [[Dungeons]], you may occasionally find them dropping weapons or armor. These items will bear the prefix "Corrupted".
When engaging in combat and triumphing over [[Mobs|Monsters]] in [[Myrkheim]] and [[Dungeons]], you may occasionally find them dropping weapons or armor. These items will bear the prefix "Corrupted".


Corrupted Gear comes with the 'Curse of Vanishing', meaning that upon the player's death, the gear is destroyed and removed from the player's inventory. Additionally, Corrupted Gear reduces Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Gear lack a Durability bar and can roll with uncommon stats for their Gear Class, making it a valuable commodity for those who can endure its risks.  
Corrupted Gear comes with the 'Curse of Butterfingers', meaning that upon the player's death, the gear will be dropped at the location of death. Additionally, Corrupted Gear reduces Damage Reduction, resulting in more incoming damage from all sources. While this consequence may appear overly harsh, Corrupted Gear can roll with uncommon stats for their Gear Class and are easily acquired making it a valuable commodity.  


[[File:Weapon_Corruption_Comp.png|center|thumb|400px|Corrupted weapon in comparison to normal weapon.]]
[[File:Weapon_Corruption_Comp.png|center|thumb|400px|Corrupted weapon in comparison to normal weapon.]]
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To establish a place to store your plunder from [[Realms#Myrkheim|Myrkheim]] and unleash your creativity with magnificent monuments, free from the weekly [[Realms#Myrkheim|Myrkheim]] Reset, you must create a Town in [[Realms#Midgard|Midgard]]. A Town grants you ownership of a plot of land which you can govern according to your preferences. To claim a chunk as your own, you must possess a personal balance of $250, ensure it's not in close proximity to another town (you can use <code>/towny map hud</code> to detect claimed chunks), and, perhaps the most challenging prerequisite, have a name ready for your town.
To establish a place to store your plunder from [[Realms#Myrkheim|Myrkheim]] and unleash your creativity with magnificent monuments, free from the weekly [[Realms#Myrkheim|Myrkheim]] Reset, you must create a Town in [[Realms#Midgard|Midgard]]. A Town grants you ownership of a plot of land which you can govern according to your preferences. To claim a chunk as your own, you must possess a personal balance of $250, ensure it's not in close proximity to another town (you can use <code>/towny map hud</code> to detect claimed chunks), and, perhaps the most challenging prerequisite, have a name ready for your town.


Once you've claimed a chunk, you can acquire nearby chunks for an additional $100 per chunk, either renting them out to other players or retaining them for yourself. After establishing your town, you must pay a 'Daily Upkeep' to prevent it from falling into ruins and disappearing. The 'Daily Upkeep' is deducted from your Town Bank, which is separate from your Personal Bank. To deposit funds into your Town Bank, use the command <code>/t deposit [DepositAmount]</code>.
Once you've claimed a chunk, you can acquire nearby chunks for an additional $500 per chunk, either renting them out to other players or retaining them for yourself. After establishing your town, you must pay a 'Daily Upkeep' to prevent it from falling into ruins and disappearing. The 'Daily Upkeep' is deducted from your Town Bank, which is separate from your Personal Bank. To deposit funds into your Town Bank, use the command <code>/t deposit [DepositAmount]</code>.


Upon creating your Town, you'll start with one out of nine possible plots/chunks. In other words, you can claim up to eight additional plots in addition to the one you initially claimed when creating your town. If you wish to expand your claimable plots further, you'll need to purchase a [[Writ of Expansion]] from [[Sooie Casa]] in [[Origin]]. It's important to note that as towns grow, they incur higher daily upkeep costs, so it's essential to expand responsibly within your means.
Upon creating your Town, you'll start with one out of nine possible plots/chunks. In other words, you can claim up to eight additional plots in addition to the one you initially claimed when creating your town. If you wish to expand your claimable plots further, you'll need to purchase a [[Writ of Expansion]] from [[Sooie Casa]] in [[Origin]]. It's important to note that as towns grow, they incur higher daily upkeep costs, so it's essential to expand responsibly within your means.
As mentioned earlier, each town begins with an initial limit of nine plots. Until you exceed this initial limit, your daily upkeep is capped at $50. Once you surpass the nine plots, each additional plot increases the upkeep by $5.




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After completing the Tutorial, you'll find yourself on the central platform of Yggdrasil. Here, Blockgame offers you the freedom to choose your next steps. From Yggdrasil, you'll see transportation Gates to four other Realms: [[Realms#Myrkheim|Myrkheim]], [[Realms#Midgard|Midgard]], [[Realms#The_Bazaar|The Bazaar]], and The Event Hub. Head straight to the Myrkheim portal. After a brief moment, you'll arrive at the Myrkheim Spawn platform. Depending on the day, Myrkheim may be freshly generated or already modified by other players. Note that the Spawn platform is protected from interference and PvP activities, so you'll need to venture beyond it to progress. Your initial goal should be to locate structures like Villages, Ruined Portals, or Alchemist Homes, which offer valuable resources as well as gold.
After completing the Tutorial, you'll find yourself on the central platform of Yggdrasil. Here, Blockgame offers you the freedom to choose your next steps. From Yggdrasil, you'll see transportation Gates to four other Realms: [[Realms#Myrkheim|Myrkheim]], [[Realms#Midgard|Midgard]], [[Realms#The_Bazaar|The Bazaar]], and The Event Hub. Head straight to the Myrkheim portal. After a brief moment, you'll arrive at the Myrkheim Spawn platform. Depending on the day, Myrkheim may be freshly generated or already modified by other players. Note that the Spawn platform is protected from interference and PvP activities, so you'll need to venture beyond it to progress. Your initial goal should be to locate structures like Villages, Ruined Portals, or Alchemist Homes, which offer valuable resources as well as gold.


Once your inventory is stocked with treasures, or at least some gold and materials, return to Yggdrasil. If you've forgotten the command, it's <code>/warp Yggdrasil</code>. You'll spawn on the central platform of Yggdrasil. This time, take the Midgard portal, which will transport you to the Town of Origin.
Once your inventory is stocked with treasures, or at least some gold and materials, return to Yggdrasil or Origin. To do so, you have to travel to the initial Spawn-structure in Myrkheim again and use one of the four portals provided. Later in the game, you can construct your own portal with Obsidian and use it to escape Myrkheim. After traversing through a portal, you will spawn at your last location in Midgard. If you've never been there, you will spawn in the Town of Origin.


The Town of Origin, or simply [[Origin]], acts as the central player hub within the Realm of [[Realms#Midgard|Midgard]] in Blockgame. Take some time to interact (punch) with NPCs and explore their inventories. You may even want to craft some new tools at [[Miner Steve]] or [[Archaeologist Indy]] for example. Don't neglect picking up your [[Origin Daily Quest Token]] from the Chest located just outside [[Mayor McCheese|Mayor McCheese's]] Mansion while you're there.
The Town of Origin, or simply [[Origin]], acts as the central player hub within the Realm of [[Realms#Midgard|Midgard]] in Blockgame. Take some time to interact (punch) with NPCs and explore their inventories. You may even want to craft some new tools at [[Miner Steve]] or [[Archaeologist Indy]] for example. Don't neglect picking up your [[Origin Daily Quest Token]] from the Chest located just outside [[Mayor McCheese|Mayor McCheese's]] Mansion while you're there.
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My recommendation is to first determine your preferred combat style. Do you prefer Melee DPS, Tanking, Healing, or Ranged Physical or Magical DPS? While you're not obligated to stick to one class, focusing on one initially can be highly beneficial.
My recommendation is to first determine your preferred combat style. Do you prefer Melee DPS, Tanking, Healing, or Ranged Physical or Magical DPS? While you're not obligated to stick to one class, focusing on one initially can be highly beneficial.


Additionally, familiarize yourself with crafting materials like [[Pristine Wood]], [[Pristine Stone]], [[Pristine Hide]] and Essence ([[Fiery Essence|Fiery]], [[Rocky Esssence|Rocky]], [[Damp Essence|Damp]], [[Fleeting Essence|Fleeting]] and [[Corrupted Essence|Corrupted]]), as well as rarer items like [[Mythril Ingot]] and [[Steel Ingot]]. Explore the Auction House and market values of items, or perhaps take a spontaneous leap by clicking the [[Special:Random|>>Random Wiki Page<<]] button. And why not embrace some role-playing, channeling your inner villain that your edgy 13-year-old self would applaud? The world of possibilities awaits.
Additionally, familiarize yourself with crafting materials like [[Pristine Wood]], [[Pristine Stone]], [[Pristine Hide]] and Essence ([[Fiery Essence|Fiery]], [[Rocky Essence|Rocky]], [[Damp Essence|Damp]], [[Fleeting Essence|Fleeting]] and [[Corrupted Essence|Corrupted]]), as well as rarer items like [[Mythril Ingot]] and [[Steel Ingot]]. Explore the Auction House and market values of items, or perhaps take a spontaneous leap by clicking the [[Special:Random|>>Random Wiki Page<<]] button. And why not embrace some role-playing, channeling your inner villain that your edgy 13-year-old self would applaud? The world of possibilities awaits.




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* Craft a [[Stone Sword]]
* Craft a [[Stone Sword]]
* Craft a [[Skeletal Bow]] and a [[Serrated Arrows]] offhand [[Weapons#Quivers-3|Quiver]]
* Craft a [[Skeletal Bow]] and a [[Serrated Arrows]] offhand [[Weapons#Quivers-3|Quiver]]
* Craft a Tier 3 [[Armors|Armor]] of your choice
* Craft a Tier 2 [[Armors#Combat_Armor|Armor]] of your choice
* Craft a [[Ring of Mercy I|Ring of Mercy I]] of at least Tier 1 (The Ring of Mercy is the only healing spell you can cast on yourself by pointing at your feet and standing in the healing ring.)
* Craft a [[Ring of Mercy I|Ring of Mercy I]] of at least Tier 1 (The Ring of Mercy is the only healing spell you can cast on yourself by pointing at your feet and standing in the healing ring.)
* Get to Character Level 10
* Get to Character Level 10
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